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How should 5e help create new/better DMs?
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<blockquote data-quote="Li Shenron" data-source="post: 6120502" data-attributes="member: 1465"><p>1) I would like the 5e DMG to have <strong>clear highlights</strong> on what are the dials and <em>insight</em> on the consequences on tweaking them.</p><p></p><p>Examples:</p><p></p><p>- Dialling on the size, effects and limits of <strong>short rest</strong>, how does the game change if you change these? Are the classes still balanced? Are the encounter creation guidelines still working properly, or should I adjust the xp budget or monster level?</p><p></p><p>-Dialling on <strong>treasure</strong>, how much does mundane equipment effect the power of the PCs in 5e? How about magical equipment, what should I be careful of, if I decide to make them found plenty?</p><p></p><p>2) I would like the 5e DMG to address <strong>specific game elements</strong> that seriously change the feel of the game when allowed or banned, and how the DM can change them to what effect.</p><p></p><p>Examples:</p><p></p><p>- <strong>Identifying magic items</strong> can totally change if you ban/allow the <em>Identify</em> spells, if you allow to use simple <em>Lore checks</em>, if you require either the lore check or identify to take so long time that they can only be used in downtime VS short time so that they can be used between encounters VS instantaneous so that they can be used on the fly.</p><p></p><p>- The implications of allowing and changing parameters (duration, number of targets, reliability) to <strong>Fly</strong> spells, what should the DM expect to be in need of change in adventures?</p><p></p><p>- What happens if the DM ignores certain restrictive rules of the game such as <strong>Concentration</strong> for spells, limits on <strong>reactions</strong> per round, <strong>opportunity attacks</strong>...</p><p></p><p>3) Guidelines on how to handle traditionally recurring problems:</p><p></p><p>- Players refusing to behave according to their PC's alignment</p><p></p><p>- NPCs trying to influence the PCs with social skills, or PCs ignoring results of sense motive</p><p></p><p>- Intra-party conflicts, especially in the presence of CN or E characters</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6120502, member: 1465"] 1) I would like the 5e DMG to have [B]clear highlights[/B] on what are the dials and [I]insight[/I] on the consequences on tweaking them. Examples: - Dialling on the size, effects and limits of [B]short rest[/B], how does the game change if you change these? Are the classes still balanced? Are the encounter creation guidelines still working properly, or should I adjust the xp budget or monster level? -Dialling on [B]treasure[/B], how much does mundane equipment effect the power of the PCs in 5e? How about magical equipment, what should I be careful of, if I decide to make them found plenty? 2) I would like the 5e DMG to address [B]specific game elements[/B] that seriously change the feel of the game when allowed or banned, and how the DM can change them to what effect. Examples: - [B]Identifying magic items[/B] can totally change if you ban/allow the [I]Identify[/I] spells, if you allow to use simple [I]Lore checks[/I], if you require either the lore check or identify to take so long time that they can only be used in downtime VS short time so that they can be used between encounters VS instantaneous so that they can be used on the fly. - The implications of allowing and changing parameters (duration, number of targets, reliability) to [B]Fly[/B] spells, what should the DM expect to be in need of change in adventures? - What happens if the DM ignores certain restrictive rules of the game such as [B]Concentration[/B] for spells, limits on [B]reactions[/B] per round, [B]opportunity attacks[/B]... 3) Guidelines on how to handle traditionally recurring problems: - Players refusing to behave according to their PC's alignment - NPCs trying to influence the PCs with social skills, or PCs ignoring results of sense motive - Intra-party conflicts, especially in the presence of CN or E characters [/QUOTE]
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