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General Tabletop Discussion
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How should 5e help create new/better DMs?
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<blockquote data-quote="pemerton" data-source="post: 6121801" data-attributes="member: 42582"><p>I don't agree with this at all. When I purchased the 4e DMG I had been GMing for about 25 years, but found it a useful guide <em>with respect to certain aspects of 4e play</em>. For instance, it had the skill challenge guidelines, advice on how to build combat encounters that will work well within the game's mechanical framework, explained how the XP and treasure parcel rules work, etc.</p><p></p><p>It's not actually the <em>best</em> GM's guide for 4e - I think the Adventure Burner, plus various bits and pieces in Robin Laws' HeroWars and HeroQuest rulebooks, are overall of greater use - and from WotC there is also the excellent Worlds and Monsters, which is the first discussion I know about the metagame aspects of the <em>story elements</em> (rather than simply mechanical elements) of D&D monsters and locations.</p><p></p><p></p><p>Huh? The 4e DMG has many pages on doors, walls, traps, etc with DCs, breaking rules, advice on level appropriateness, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6121801, member: 42582"] I don't agree with this at all. When I purchased the 4e DMG I had been GMing for about 25 years, but found it a useful guide [I]with respect to certain aspects of 4e play[/I]. For instance, it had the skill challenge guidelines, advice on how to build combat encounters that will work well within the game's mechanical framework, explained how the XP and treasure parcel rules work, etc. It's not actually the [I]best[/I] GM's guide for 4e - I think the Adventure Burner, plus various bits and pieces in Robin Laws' HeroWars and HeroQuest rulebooks, are overall of greater use - and from WotC there is also the excellent Worlds and Monsters, which is the first discussion I know about the metagame aspects of the [I]story elements[/I] (rather than simply mechanical elements) of D&D monsters and locations. Huh? The 4e DMG has many pages on doors, walls, traps, etc with DCs, breaking rules, advice on level appropriateness, etc. [/QUOTE]
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How should 5e help create new/better DMs?
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