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General Tabletop Discussion
*Dungeons & Dragons
How Should 5E Magic Work?
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<blockquote data-quote="Kaodi" data-source="post: 5787829" data-attributes="member: 1231"><p>I think my ideal magic system would be some sort of combination.</p><p></p><p>1) Each spellcaster has a few weak at-wills. </p><p>2) Each spellcaster has a pool of spell points (or maybe stamina points, if we want a unified mechanic with martial classes) . Among other things, at-wills can be juiced up with spell points.</p><p>3) Each spellcaster has a list of spells memorized which they can use for as long as they have spell points to fuel them. Classes that "just know" their spells might even have, instead of more spell points, a larger list of spells that they can cast each day, but of course are limited by not being able to switch their spells.</p><p></p><p>You could, in fact, fake a Vancian spellcaster with such a system by ruling that you had to pre-plan what your spell points were going to be used for each day.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5787829, member: 1231"] I think my ideal magic system would be some sort of combination. 1) Each spellcaster has a few weak at-wills. 2) Each spellcaster has a pool of spell points (or maybe stamina points, if we want a unified mechanic with martial classes) . Among other things, at-wills can be juiced up with spell points. 3) Each spellcaster has a list of spells memorized which they can use for as long as they have spell points to fuel them. Classes that "just know" their spells might even have, instead of more spell points, a larger list of spells that they can cast each day, but of course are limited by not being able to switch their spells. You could, in fact, fake a Vancian spellcaster with such a system by ruling that you had to pre-plan what your spell points were going to be used for each day. [/QUOTE]
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How Should 5E Magic Work?
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