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How Should 5E Magic Work?
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<blockquote data-quote="SlyDoubt" data-source="post: 5788394" data-attributes="member: 6667337"><p>I am pretty confident it will be vancian with a twist. Like pathfinder did in a sense.</p><p></p><p>I'm thinking some kind of vancian system but with maybe some kind of difficulty of memorization determined by spell 'power'. this difficulty being represented by amount of slots the spell takes up. Certainly that is in a sense similar to the 3.X/PF model except that at higher levels the strength of that system is diminished when you have many spells of every level available.</p><p></p><p>so maybe any spell that takes up two or more slots can never be cast infinitely. but any 1 slot spells can. so they can make a variety of damage and utility spells at all levels at 1 slot and then save all the really game changing spells for maybe 3 slots. Maybe the difficulty a spell has represents how many times it can possibly be remembered. Maybe something like polymorph or teleport or scry can only be memorized once per day.</p><p></p><p>in general there are many many ways to marry the vancian system with a reusable powers sort of system. or at least a system where the mage always has cool spells for his level to do stuff with AND super ridiculous spells, he just has more limits on how often he can use them.</p><p></p><p>edit: maybe I just described power points. not sure. but i probably did. regardless I think all are actually quite close to each other enough that using some kind of tweaked vancian system is extremely viable as far as satisfying 4e style players and anyone who like power point systems.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5788394, member: 6667337"] I am pretty confident it will be vancian with a twist. Like pathfinder did in a sense. I'm thinking some kind of vancian system but with maybe some kind of difficulty of memorization determined by spell 'power'. this difficulty being represented by amount of slots the spell takes up. Certainly that is in a sense similar to the 3.X/PF model except that at higher levels the strength of that system is diminished when you have many spells of every level available. so maybe any spell that takes up two or more slots can never be cast infinitely. but any 1 slot spells can. so they can make a variety of damage and utility spells at all levels at 1 slot and then save all the really game changing spells for maybe 3 slots. Maybe the difficulty a spell has represents how many times it can possibly be remembered. Maybe something like polymorph or teleport or scry can only be memorized once per day. in general there are many many ways to marry the vancian system with a reusable powers sort of system. or at least a system where the mage always has cool spells for his level to do stuff with AND super ridiculous spells, he just has more limits on how often he can use them. edit: maybe I just described power points. not sure. but i probably did. regardless I think all are actually quite close to each other enough that using some kind of tweaked vancian system is extremely viable as far as satisfying 4e style players and anyone who like power point systems. [/QUOTE]
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