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How should a campaign end?
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<blockquote data-quote="Deadguy" data-source="post: 1395794" data-attributes="member: 2480"><p>I suppose the thing is Elf Witch, most DMs don't <em>want</em> to plan a self-contained and terminating campaign. After all, we all as DMs just <em>know</em> that our ideas are boundless and our creative weelspring a ceaseless source of new adventures. Except that, as you've discovered, it just isn't so. Instead we face burnout, boredom and ennui, coupled often with a desire to try out the newest 'thing' on the gaming block. So instead of having a good, memorable ending, the campaign either peters out, out of boredom, or is just sort of forgotten when something else comes along.</p><p></p><p>I can't say I am much better. All bar one of the campaigns that ended with a definite denouement did so because I was running them in a University games club, so they had a definite start and finish. The other one was a deliberately short campaign run for a couple of friends just so they could game together; since I didn't have a lot of time for this, I planned a short story for them to do, with a distinct ending. All the rest of the campaigns I have run have fallen apart in some way, or been put on indefinite hold. So they've lacked any resolution. And comparing with other GMs I know, I am not alone in this.</p><p></p><p>Perhaps you need to set up a game with a fixed purview and duration, just so you can get the feeling once more of a resolved campaign.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1395794, member: 2480"] I suppose the thing is Elf Witch, most DMs don't [i]want[/i] to plan a self-contained and terminating campaign. After all, we all as DMs just [i]know[/i] that our ideas are boundless and our creative weelspring a ceaseless source of new adventures. Except that, as you've discovered, it just isn't so. Instead we face burnout, boredom and ennui, coupled often with a desire to try out the newest 'thing' on the gaming block. So instead of having a good, memorable ending, the campaign either peters out, out of boredom, or is just sort of forgotten when something else comes along. I can't say I am much better. All bar one of the campaigns that ended with a definite denouement did so because I was running them in a University games club, so they had a definite start and finish. The other one was a deliberately short campaign run for a couple of friends just so they could game together; since I didn't have a lot of time for this, I planned a short story for them to do, with a distinct ending. All the rest of the campaigns I have run have fallen apart in some way, or been put on indefinite hold. So they've lacked any resolution. And comparing with other GMs I know, I am not alone in this. Perhaps you need to set up a game with a fixed purview and duration, just so you can get the feeling once more of a resolved campaign. [/QUOTE]
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