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How should a Summoner/Pet Class be implemented in 1DnD?
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<blockquote data-quote="Frozen_Heart" data-source="post: 9015188" data-attributes="member: 7029687"><p>So this is the next in a series of thread about how to implement certain commonly requested class concepts in 1DnD, in order to see how people want certain class/subclass concepts handled in the new system. I'm focusing on the most suggested and talked about classes first, and maybe I'll move onto some more obscure ones later.</p><p></p><p>The Summoner is a class concept which I see mentioned quite a lot, and from what I can see has its origins in Pathfinder rather than DnD. However rather than 'summoning' hordes of minions, it seems to focus on having a single 'pet' which provides the majority of the class power budget. This pet is then upgraded and improved over time with a large choice of abilities to give it. With different creature types being different 'subclasses'.</p><p></p><p>DnD 5e has several 'pet subclasses', but due to subclasses only being a small part of the power budget, the pet is never the focus of the classes power, leaving this archetype badly filled compared to Pathfinder, which is why it seems to be one I see pop up more often in class requests.</p><p></p><p>So in 1DnD, how should the concept of a summoner/pet class be handled? Continue to split it among subclasses, or give it a dedicated class?</p><p></p><p>Other Threads:</p><p></p><p>Artificer - <a href="https://www.enworld.org/threads/how-should-the-artificer-be-implemented-in-1dnd.696630/" target="_blank">https://www.enworld.org/threads/how-should-the-artificer-be-implemented-in-1dnd.696630/</a></p><p>Psion/Mystic - <a href="https://www.enworld.org/threads/how-should-the-psion-mystic-be-implemented-in-1dnd.697153/" target="_blank">https://www.enworld.org/threads/how-should-the-psion-mystic-be-implemented-in-1dnd.697153/</a></p><p>Warlord - <a href="https://www.enworld.org/threads/how-should-the-warlord-be-implemented-in-1dnd.697300/" target="_blank">https://www.enworld.org/threads/how-should-the-warlord-be-implemented-in-1dnd.697300/</a></p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 9015188, member: 7029687"] So this is the next in a series of thread about how to implement certain commonly requested class concepts in 1DnD, in order to see how people want certain class/subclass concepts handled in the new system. I'm focusing on the most suggested and talked about classes first, and maybe I'll move onto some more obscure ones later. The Summoner is a class concept which I see mentioned quite a lot, and from what I can see has its origins in Pathfinder rather than DnD. However rather than 'summoning' hordes of minions, it seems to focus on having a single 'pet' which provides the majority of the class power budget. This pet is then upgraded and improved over time with a large choice of abilities to give it. With different creature types being different 'subclasses'. DnD 5e has several 'pet subclasses', but due to subclasses only being a small part of the power budget, the pet is never the focus of the classes power, leaving this archetype badly filled compared to Pathfinder, which is why it seems to be one I see pop up more often in class requests. So in 1DnD, how should the concept of a summoner/pet class be handled? Continue to split it among subclasses, or give it a dedicated class? Other Threads: Artificer - [URL]https://www.enworld.org/threads/how-should-the-artificer-be-implemented-in-1dnd.696630/[/URL] Psion/Mystic - [URL]https://www.enworld.org/threads/how-should-the-psion-mystic-be-implemented-in-1dnd.697153/[/URL] Warlord - [URL]https://www.enworld.org/threads/how-should-the-warlord-be-implemented-in-1dnd.697300/[/URL] [/QUOTE]
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How should a Summoner/Pet Class be implemented in 1DnD?
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