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General Tabletop Discussion
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How should a Summoner/Pet Class be implemented in 1DnD?
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<blockquote data-quote="Vael" data-source="post: 9015364" data-attributes="member: 57043"><p>Devising mechanics right now, to me, is putting the cart before the horse. The first questions that should be answered are more theme and what we want to achieve.</p><p></p><p>To me, the Summoner is playing in the "It's not me, it's my pets/friends that are important". It's the Pokemon Gym Trainer, The Diablo 2 Necromancer that focused on Golems, Angel Summoner, the kid and the Iron Giant. So, yes, most of the time, it's one character managing one large summoned creature.</p><p></p><p>Second, what is being summoned? Are our pets:</p><ul> <li data-xf-list-type="ul">Undead?</li> <li data-xf-list-type="ul">Manufactured Constructs like Golems?</li> <li data-xf-list-type="ul">Elementals?</li> <li data-xf-list-type="ul">Celestials?</li> <li data-xf-list-type="ul">Something Else?</li> </ul><p>And are we trying to pick one, or put all of these under one umbrella class?</p><p></p><p>Third ... Are we expecting our summons to always be around, or more brought in for a short time to deal with the current encounter ... combat or otherwise?</p><p></p><p>Fourth ... Are we changing our pets, or have a specific one?</p><p></p><p>Finally ... how reliant are we on being able to summon our pet and what happens when our pet dies? How much character power is derived from the pet vs the PC?</p></blockquote><p></p>
[QUOTE="Vael, post: 9015364, member: 57043"] Devising mechanics right now, to me, is putting the cart before the horse. The first questions that should be answered are more theme and what we want to achieve. To me, the Summoner is playing in the "It's not me, it's my pets/friends that are important". It's the Pokemon Gym Trainer, The Diablo 2 Necromancer that focused on Golems, Angel Summoner, the kid and the Iron Giant. So, yes, most of the time, it's one character managing one large summoned creature. Second, what is being summoned? Are our pets: [LIST] [*]Undead? [*]Manufactured Constructs like Golems? [*]Elementals? [*]Celestials? [*]Something Else? [/LIST] And are we trying to pick one, or put all of these under one umbrella class? Third ... Are we expecting our summons to always be around, or more brought in for a short time to deal with the current encounter ... combat or otherwise? Fourth ... Are we changing our pets, or have a specific one? Finally ... how reliant are we on being able to summon our pet and what happens when our pet dies? How much character power is derived from the pet vs the PC? [/QUOTE]
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How should a Summoner/Pet Class be implemented in 1DnD?
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