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General Tabletop Discussion
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How should a Summoner/Pet Class be implemented in 1DnD?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9015589" data-attributes="member: 6704184"><p>For my rupees, I’d build it around the <em>find familiar</em> spell, as a spellcaster, with special rules for casting through the familiar, casting self spells on the familiar, etc. </p><p></p><p>Ability to spend spell slots to boost the familiar. </p><p></p><p>Ability to basically wildshape the familiar, keeping all the benefits of being your familiar. </p><p></p><p>Eventually get to duplicate the familiar. (Even if a swarm)</p><p></p><p>A horde or swarm can be treated as a permeable creature that takes up a lot of space, and its attacks are always AoEs. </p><p>Fireball doesn’t slow down the game because every creature isn’t <em>taking a turn</em>. Swarms work better when they are a huge+ creature that can share spaces and any creature within 5ft of it must save when it attacks. </p><p></p><p>Even hordes of intelligent beings just need a captain that answers to you, and the rest act as a unit. </p><p></p><p>Don’t make what you summon the subclass, IMO that’s boring. </p><p></p><p>Subclass is how you use your summons, with room for oddball subclasses. So, hordes could be a subclass because you’re still choosing creature type within the base class. </p><p></p><p>Other subclasses: </p><p></p><ul> <li data-xf-list-type="ul">Merge with the familiar into a new super monster </li> <li data-xf-list-type="ul">Make the familiar able to possess enemies</li> <li data-xf-list-type="ul">Share traits, like a blink dog pet makes it so you can teleport, etc. </li> <li data-xf-list-type="ul">Become same type of creature as the pet</li> <li data-xf-list-type="ul">Ride the pet</li> <li data-xf-list-type="ul">Duplicate yourself, ie you are the pet</li> <li data-xf-list-type="ul">Duplicate enemies, with ability to determine CR and HP and such before deciding who to duplicate. Some kind of backup like recreating a past duplicate. Yeah you can duplicate anything you’ve fought (within some CR limits), so if you fight a boss that you can’t duplicate, you duplicate their mini-boss minion from last adventure. </li> </ul><p>Any spell that summons or creates a thing, you can choose to cast it to transform your pet instead. </p><p></p><p>I’d want a second low level choice of some kind, but idk what. Definitely not creature type.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9015589, member: 6704184"] For my rupees, I’d build it around the [I]find familiar[/I] spell, as a spellcaster, with special rules for casting through the familiar, casting self spells on the familiar, etc. Ability to spend spell slots to boost the familiar. Ability to basically wildshape the familiar, keeping all the benefits of being your familiar. Eventually get to duplicate the familiar. (Even if a swarm) A horde or swarm can be treated as a permeable creature that takes up a lot of space, and its attacks are always AoEs. Fireball doesn’t slow down the game because every creature isn’t [I]taking a turn[/I]. Swarms work better when they are a huge+ creature that can share spaces and any creature within 5ft of it must save when it attacks. Even hordes of intelligent beings just need a captain that answers to you, and the rest act as a unit. Don’t make what you summon the subclass, IMO that’s boring. Subclass is how you use your summons, with room for oddball subclasses. So, hordes could be a subclass because you’re still choosing creature type within the base class. Other subclasses: [LIST] [*]Merge with the familiar into a new super monster [*]Make the familiar able to possess enemies [*]Share traits, like a blink dog pet makes it so you can teleport, etc. [*]Become same type of creature as the pet [*]Ride the pet [*]Duplicate yourself, ie you are the pet [*]Duplicate enemies, with ability to determine CR and HP and such before deciding who to duplicate. Some kind of backup like recreating a past duplicate. Yeah you can duplicate anything you’ve fought (within some CR limits), so if you fight a boss that you can’t duplicate, you duplicate their mini-boss minion from last adventure. [/LIST] Any spell that summons or creates a thing, you can choose to cast it to transform your pet instead. I’d want a second low level choice of some kind, but idk what. Definitely not creature type. [/QUOTE]
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How should a Summoner/Pet Class be implemented in 1DnD?
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