Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should a Summoner/Pet Class be implemented in 1DnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vael" data-source="post: 9038863" data-attributes="member: 57043"><p>I've also been noodling around with a Summoner design, but I've not given the Summoner any built in spellcasting, aside from their Summoning Spell. They have their own version of Invocations and I repurposed the new Mystic Arcanum Invocation (but it's now any Conjuration spell from both Arcane and Primal spell lists), so they can cast spells, but only if they choose to. Another Invocation grants some cantrips and such. I've also given them a Channel variant that follows the same progression as the Druid's Channel Nature, and can be used to either heal or grant a large attack or defensive buff to their summoned pet. (They can also expend uses of Channel to recast any of those Mystic Arcanum Conjurations they know).</p><p></p><p>What I've realized is I kinda have to flip the UA Warlock. The warlock picks a pact boon at first level that defines their strategy (A more castery Warlock picks Tome or Chain, a more fighty Warlock picks Pact of the Blade) and then their Subclass defines their Flavour (the type of Pact, Fiendish, Fey, etc.) ... my pass at the Summoner has to do the reverse. The first level feature ... <em>Summoner's Call </em>defines the type of creature they summon and therefore their flavour. Call of the Grave means you are summoning Undead, Call from Beyond ... Aberrations, Primordial Call for Elementals, Call of the Swarm, Call of the Dragon, etc. Then, Subclasses define strategy/playstyle. One Subclass for "mounting and riding your summoned pet into battle", one for having a multiple summons, one for the Pokemon style (have multiple summons available but choose between them in battle), one for merging with one's summoned pet ...</p><p></p><p>The thing that does now confuse me ... what class group does the Summoner belong to?</p></blockquote><p></p>
[QUOTE="Vael, post: 9038863, member: 57043"] I've also been noodling around with a Summoner design, but I've not given the Summoner any built in spellcasting, aside from their Summoning Spell. They have their own version of Invocations and I repurposed the new Mystic Arcanum Invocation (but it's now any Conjuration spell from both Arcane and Primal spell lists), so they can cast spells, but only if they choose to. Another Invocation grants some cantrips and such. I've also given them a Channel variant that follows the same progression as the Druid's Channel Nature, and can be used to either heal or grant a large attack or defensive buff to their summoned pet. (They can also expend uses of Channel to recast any of those Mystic Arcanum Conjurations they know). What I've realized is I kinda have to flip the UA Warlock. The warlock picks a pact boon at first level that defines their strategy (A more castery Warlock picks Tome or Chain, a more fighty Warlock picks Pact of the Blade) and then their Subclass defines their Flavour (the type of Pact, Fiendish, Fey, etc.) ... my pass at the Summoner has to do the reverse. The first level feature ... [I]Summoner's Call [/I]defines the type of creature they summon and therefore their flavour. Call of the Grave means you are summoning Undead, Call from Beyond ... Aberrations, Primordial Call for Elementals, Call of the Swarm, Call of the Dragon, etc. Then, Subclasses define strategy/playstyle. One Subclass for "mounting and riding your summoned pet into battle", one for having a multiple summons, one for the Pokemon style (have multiple summons available but choose between them in battle), one for merging with one's summoned pet ... The thing that does now confuse me ... what class group does the Summoner belong to? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should a Summoner/Pet Class be implemented in 1DnD?
Top