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How should be a d20 Superheroes?
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<blockquote data-quote="J-H" data-source="post: 7929847" data-attributes="member: 7020951"><p>Superpowers cover a wide gamut, from the un-powered Batman or barely-powered Green Hornet, all the way up to the Man of Steel himself. It's possible to make them work in a game, but it takes a lot of challenge-balancing and willingness to accept activities that don't translate as fun on the tabletop.</p><p></p><p>To use Worm as a baseline, for example:</p><p>Eidolon can pick almost any 3 powers and use them simultaneously.</p><p>Legend can transform into light, move at near-lightspeed, and shoot lasers that turn corners & make things freeze, burn, etc.</p><p>Hellhound can make dogs grow into murder-dogs the size of horses, but they have to be trained to be obedient, what to do, etc.</p><p>Clockblocker can temporarily (30s-10m) freeze and make invulnerable anything he touches, melee only.</p><p>Sidepiece can pull organs and parts of her body out, make them explosive, and throw them at enemies.</p><p>Gallant can shoot mildly damaging force blasts that impact your emotions.</p><p>Triumph can do some sort of sonic-damage close-range roar.</p><p><span style="color: rgb(239, 239, 239)">Nice Guy has no special powers except that he blends into the background so that people ignore him.</span></p><p></p><p>The power level there runs from "Always useful" down to "Is relegated to doing search-and-rescue" against high level threats. The enemies run from "mooks who anyone can handle" all the way up to "If you're not high-powered, you need to stay several city blocks away."</p><p></p><p>You really have to set everyone in your party at similar power levels if you want something that works as well in a game as it does in a novel or movie.</p></blockquote><p></p>
[QUOTE="J-H, post: 7929847, member: 7020951"] Superpowers cover a wide gamut, from the un-powered Batman or barely-powered Green Hornet, all the way up to the Man of Steel himself. It's possible to make them work in a game, but it takes a lot of challenge-balancing and willingness to accept activities that don't translate as fun on the tabletop. To use Worm as a baseline, for example: Eidolon can pick almost any 3 powers and use them simultaneously. Legend can transform into light, move at near-lightspeed, and shoot lasers that turn corners & make things freeze, burn, etc. Hellhound can make dogs grow into murder-dogs the size of horses, but they have to be trained to be obedient, what to do, etc. Clockblocker can temporarily (30s-10m) freeze and make invulnerable anything he touches, melee only. Sidepiece can pull organs and parts of her body out, make them explosive, and throw them at enemies. Gallant can shoot mildly damaging force blasts that impact your emotions. Triumph can do some sort of sonic-damage close-range roar. [COLOR=rgb(239, 239, 239)]Nice Guy has no special powers except that he blends into the background so that people ignore him.[/COLOR] The power level there runs from "Always useful" down to "Is relegated to doing search-and-rescue" against high level threats. The enemies run from "mooks who anyone can handle" all the way up to "If you're not high-powered, you need to stay several city blocks away." You really have to set everyone in your party at similar power levels if you want something that works as well in a game as it does in a novel or movie. [/QUOTE]
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