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How should be the future Oriental Adventures.
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<blockquote data-quote="jgsugden" data-source="post: 8024447" data-attributes="member: 2629"><p>This was discussed at length in April and May. </p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/kara-tur-vs-tarkir-vs-kamigawa-vs-plane-of-mountains-and-seas-vs-ikoria.671699/[/URL]</p><p></p><p>My opinion: Everything to date is tainted. It is a lose-lose proposition to release something that continues the prior settings and elements created by predominantly (or at least significantly) white creators (including the entire channels of production in the term creators, not just authors and editors). Whether you agree that this is just or not, it is an economic truth - I don't think you can have a commercial product not created with the respect that is currently demanded due to risks that it will be boycotted, or public perception will hurt your brand.</p><p></p><p>I think the only way to release a product of this type in the next 10 years that honors a non-European culture is to make it from scratch and have the vast majority of the contributions to the creation come from people that originate from the lands that are being honored by the product. </p><p></p><p>However, there is a problem. In Hollywood, it is no longer acceptable for a white actor to play a non-white role. Will that mentality filter down to role playing? After all, the core of role playing is acting. Will it leave us with guidance that white DMs should not utilize non-white cultural homages in their games? Should non-white players be allowed to role play characters inspired by non-white cultures? If the answer is no, the product may not be financially viable, as it would only be useful to groups of people predominantly from that culture.</p><p></p><p>That is even more restricting when the discussion so far has stressed an importance of not combining different cultures from Asia into one product.</p><p></p><p>I believe that WotC is likely going to punt on this topic. Instead of making products themselves, they'll support 3rd parties that will make products that sell on a smaller scale and are allowed to use the WotC IP, likely in exchange for a licensing fee. It seems to be the lowest risk approach.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8024447, member: 2629"] This was discussed at length in April and May. [URL unfurl="true"]https://www.enworld.org/threads/kara-tur-vs-tarkir-vs-kamigawa-vs-plane-of-mountains-and-seas-vs-ikoria.671699/[/URL] My opinion: Everything to date is tainted. It is a lose-lose proposition to release something that continues the prior settings and elements created by predominantly (or at least significantly) white creators (including the entire channels of production in the term creators, not just authors and editors). Whether you agree that this is just or not, it is an economic truth - I don't think you can have a commercial product not created with the respect that is currently demanded due to risks that it will be boycotted, or public perception will hurt your brand. I think the only way to release a product of this type in the next 10 years that honors a non-European culture is to make it from scratch and have the vast majority of the contributions to the creation come from people that originate from the lands that are being honored by the product. However, there is a problem. In Hollywood, it is no longer acceptable for a white actor to play a non-white role. Will that mentality filter down to role playing? After all, the core of role playing is acting. Will it leave us with guidance that white DMs should not utilize non-white cultural homages in their games? Should non-white players be allowed to role play characters inspired by non-white cultures? If the answer is no, the product may not be financially viable, as it would only be useful to groups of people predominantly from that culture. That is even more restricting when the discussion so far has stressed an importance of not combining different cultures from Asia into one product. I believe that WotC is likely going to punt on this topic. Instead of making products themselves, they'll support 3rd parties that will make products that sell on a smaller scale and are allowed to use the WotC IP, likely in exchange for a licensing fee. It seems to be the lowest risk approach. [/QUOTE]
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