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How should be the future Oriental Adventures.
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<blockquote data-quote="humble minion" data-source="post: 8024774" data-attributes="member: 5948"><p>To be fair, while Paizo certainly have the best of intentions when it comes to representation of different cultures, and while the Dragon Empires Gazetteer is a good piece of work that has analogs to places like Malaysia etc which are often ignored in settings like this, I suspect there's some aspects of Jade Regent they'd do very differently if they had their time again.</p><p></p><p>I've been rereading it recently (never run or played it) and I'm only up to chapter 5, but in the light of conversations on here and in the youtube analysis of OA that's been going around, consider:</p><p></p><ul> <li data-xf-list-type="ul">the whole thing is basically a big white saviour narrative. PCs are assumed to be natives to conventional-quasi-European-fantasy-village Sandpoint, who then have to trek across the world to save the day because the people in not-Japan can't fix their own problems. This is the only time Paizo have done an adventure path in the Dragon Empires and you basically have to bend over backwards (or have mid-campaign PC deaths) to make local people the heroes.</li> <li data-xf-list-type="ul">the effusive use of the 'exotic' and 'mystical' and 'mysterious' etc etc cliches which drive those youtube people up the wall so much, making not-Japan seem like a weird otherworld rather than an actual place where, y'know, piles of people actually live their lives and do mundane stuff and wake up every morning etc etc.</li> <li data-xf-list-type="ul">the fourth installment of the path basically has an entire scene where the GM is encouraged to pull out all the 'eeew, Asian food is weird and made of strange bits of strange animals' tropes and play it for laughs and/or disgust. Seriously, it's written like something out of the 1950s.</li> </ul><p></p><p>I haven't gotten any further in my reread yet, though from the summary Chapter 5 (which is a bit of a sandbox-y part where you gather allies) looks like a tick-the-box-off-the-list tour of Japanese tropes. Go talk to a geisha, go talk to a ninja clan, go talk to a ronin...</p></blockquote><p></p>
[QUOTE="humble minion, post: 8024774, member: 5948"] To be fair, while Paizo certainly have the best of intentions when it comes to representation of different cultures, and while the Dragon Empires Gazetteer is a good piece of work that has analogs to places like Malaysia etc which are often ignored in settings like this, I suspect there's some aspects of Jade Regent they'd do very differently if they had their time again. I've been rereading it recently (never run or played it) and I'm only up to chapter 5, but in the light of conversations on here and in the youtube analysis of OA that's been going around, consider: [LIST] [*]the whole thing is basically a big white saviour narrative. PCs are assumed to be natives to conventional-quasi-European-fantasy-village Sandpoint, who then have to trek across the world to save the day because the people in not-Japan can't fix their own problems. This is the only time Paizo have done an adventure path in the Dragon Empires and you basically have to bend over backwards (or have mid-campaign PC deaths) to make local people the heroes. [*]the effusive use of the 'exotic' and 'mystical' and 'mysterious' etc etc cliches which drive those youtube people up the wall so much, making not-Japan seem like a weird otherworld rather than an actual place where, y'know, piles of people actually live their lives and do mundane stuff and wake up every morning etc etc. [*]the fourth installment of the path basically has an entire scene where the GM is encouraged to pull out all the 'eeew, Asian food is weird and made of strange bits of strange animals' tropes and play it for laughs and/or disgust. Seriously, it's written like something out of the 1950s. [/LIST] I haven't gotten any further in my reread yet, though from the summary Chapter 5 (which is a bit of a sandbox-y part where you gather allies) looks like a tick-the-box-off-the-list tour of Japanese tropes. Go talk to a geisha, go talk to a ninja clan, go talk to a ronin... [/QUOTE]
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