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How should be the future Oriental Adventures.
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<blockquote data-quote="pemerton" data-source="post: 8031713" data-attributes="member: 42582"><p>I'm guessing that the typical steampunk London game doesn't consider the fact that what makes 19th century London possible is all the wealth of India.</p><p></p><p>To that extent, RPGIng can reproduce the fantasies and erasures that characterise imperialism. But I'm not sure that's a good thing.</p><p></p><p>The original OA classes do two things.</p><p></p><p>First, they give some necessary mechanical variations in the context of a system that tends to be very pedantic in its class features. Eg just as illusionists are a difference class from MUs even though all that really differs are spell lists and magic items permitted, so yakuza differ from thieves by having different suites of abilities.</p><p></p><p>But more important, the OA classes establish a context for each PC. Bushi and samurai have abilities and requirements that reflect a social situation - bushi are (predominantly) commoners, samurai (predominantly) nobles. Yakuza can gather information and make contacts because they are embedded in an urban environment. Wu jen get reaction bonuses when dealing with mysterious magical beings (tengu and oni). A kensai has to fight duels with challengers. Etc</p><p></p><p>It's this conception of PCs as actually belonging to the world they find themselves in that distinguishes OA classes from (most) PHB ones. The exceptions in the PHB are paladins (which also have a code and a social context), druids and to a lesser extent monks and assassins.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8031713, member: 42582"] I'm guessing that the typical steampunk London game doesn't consider the fact that what makes 19th century London possible is all the wealth of India. To that extent, RPGIng can reproduce the fantasies and erasures that characterise imperialism. But I'm not sure that's a good thing. The original OA classes do two things. First, they give some necessary mechanical variations in the context of a system that tends to be very pedantic in its class features. Eg just as illusionists are a difference class from MUs even though all that really differs are spell lists and magic items permitted, so yakuza differ from thieves by having different suites of abilities. But more important, the OA classes establish a context for each PC. Bushi and samurai have abilities and requirements that reflect a social situation - bushi are (predominantly) commoners, samurai (predominantly) nobles. Yakuza can gather information and make contacts because they are embedded in an urban environment. Wu jen get reaction bonuses when dealing with mysterious magical beings (tengu and oni). A kensai has to fight duels with challengers. Etc It's this conception of PCs as actually belonging to the world they find themselves in that distinguishes OA classes from (most) PHB ones. The exceptions in the PHB are paladins (which also have a code and a social context), druids and to a lesser extent monks and assassins. [/QUOTE]
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