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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How should cantrips be handled
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<blockquote data-quote="Undrave" data-source="post: 8068490" data-attributes="member: 7015698"><p>No, I would remove cantrip wands. Wands with charges should probably be scaled down too, but that's not here nor there.</p><p></p><p>Implements (Wands, staves, orbs, rods, tomes, totems, holy symbols etc) in 4e were just like weapons: you could get magic ones that gave you +X to your spell attack rolls (in 4e, the attacker always rolled to affect someone).</p><p></p><p>The Wizard also had a class feature where they had what were, essentially, arcane focus fighting styles. You had the Staff of Defence that, if I recall, allowed you to add CON to your AC as a reaction (a sort of mini-shield) once per encounter (and in 4e, if you wielded a staff two-handed you got a +1 bonus to AC thanks to its defensive property)... I think there was Orb of Imposition or something like that that made your effects harder to shake off and Wand of Accuracy that, if I recall, let you add your DEX to a spell attack roll? They added more as the edition went on. </p><p></p><p>This meant that your choice of mastery had an impact on the type of spells you favoured and the items you wanted to find.</p><p></p><p>We could bring that back in the same mold as Fighting styles and have them only affect cantrips?</p></blockquote><p></p>
[QUOTE="Undrave, post: 8068490, member: 7015698"] No, I would remove cantrip wands. Wands with charges should probably be scaled down too, but that's not here nor there. Implements (Wands, staves, orbs, rods, tomes, totems, holy symbols etc) in 4e were just like weapons: you could get magic ones that gave you +X to your spell attack rolls (in 4e, the attacker always rolled to affect someone). The Wizard also had a class feature where they had what were, essentially, arcane focus fighting styles. You had the Staff of Defence that, if I recall, allowed you to add CON to your AC as a reaction (a sort of mini-shield) once per encounter (and in 4e, if you wielded a staff two-handed you got a +1 bonus to AC thanks to its defensive property)... I think there was Orb of Imposition or something like that that made your effects harder to shake off and Wand of Accuracy that, if I recall, let you add your DEX to a spell attack roll? They added more as the edition went on. This meant that your choice of mastery had an impact on the type of spells you favoured and the items you wanted to find. We could bring that back in the same mold as Fighting styles and have them only affect cantrips? [/QUOTE]
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How should cantrips be handled
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