MarkB
Legend
Option 1: Whenever a fighter has advantage on an attack, he can choose to lose advantage. If he hits, in addition to the damage, he can also attempt a disarm or trip attack.
Ooh, I like that one - a situational limiter that isn't either per-encounter or based on chance.
Maybe you could do the reverse as well - have defensive reactions which either grant Advantage to an attacker or cancel an existing Disadvantage, but then let you penalise him if he misses, e.g. with a reactive trip or disarm attempt.
Chalk up another positive aspect of the Advantage/Disadvantage system.