Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How should combat maneuvers be handled in Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5932018"><p>All maneuvers should exist as available for all characters.</p><p></p><p>Characters with a more martial angle should be "proficient" in them, granting some kind of attack bonus when using a combat maneuver.</p><p></p><p>Certain classes should have certain maneuvers as riders on their attacks. Perhaps Barbarians make knock-down attempts with every swing, ya know, big hammer is your face pushed your down sorta deal.</p><p>Perhaps rogues have a "sand in eyes" for a disadvantage condition.</p><p>Maybe swashbuckler's have a "disarm" they can attach to their attacks.</p><p></p><p>Whatever the case is, martial-like classes should get a limited selection of combat maneuvers they are proficient in, or can use as "minor/free" actions or as riders on their attacks.</p><p></p><p>Fighters however, should be proficient in the full list of combat maneuvers, and should be able to use any of them as a bonus to their attacks.</p><p></p><p>---</p><p></p><p>My general sentiment is that unless combat maneuvers present something TOTALLY AWESOME, they are a fairly lackluster alternative to simply attacking more. Hence, making some of them able to be attack-riders, or allowing some of them or some classes to use them as "free" actions would be an ideal way to do things.</p><p></p><p>Attempt to trip? Fail? Well you can still stab. Succeed? You stab better! </p><p></p><p>It's not even a mundane vs magic issue(though it is related), but choosing between an ability that will at best, debuff for one round what the cleric could debuff for the whole encounter, vs dealing considerable damage(it's usually high-damage melee classes like the fighter and the barbarian that have to make these choices), really isn't a choice at all.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5932018"] All maneuvers should exist as available for all characters. Characters with a more martial angle should be "proficient" in them, granting some kind of attack bonus when using a combat maneuver. Certain classes should have certain maneuvers as riders on their attacks. Perhaps Barbarians make knock-down attempts with every swing, ya know, big hammer is your face pushed your down sorta deal. Perhaps rogues have a "sand in eyes" for a disadvantage condition. Maybe swashbuckler's have a "disarm" they can attach to their attacks. Whatever the case is, martial-like classes should get a limited selection of combat maneuvers they are proficient in, or can use as "minor/free" actions or as riders on their attacks. Fighters however, should be proficient in the full list of combat maneuvers, and should be able to use any of them as a bonus to their attacks. --- My general sentiment is that unless combat maneuvers present something TOTALLY AWESOME, they are a fairly lackluster alternative to simply attacking more. Hence, making some of them able to be attack-riders, or allowing some of them or some classes to use them as "free" actions would be an ideal way to do things. Attempt to trip? Fail? Well you can still stab. Succeed? You stab better! It's not even a mundane vs magic issue(though it is related), but choosing between an ability that will at best, debuff for one round what the cleric could debuff for the whole encounter, vs dealing considerable damage(it's usually high-damage melee classes like the fighter and the barbarian that have to make these choices), really isn't a choice at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should combat maneuvers be handled in Next?
Top