Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How should D&D handle healing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinak" data-source="post: 6240103" data-attributes="member: 6694112"><p>The short answer is "I just really don't like it flipping back and forth based on party composition."</p><p></p><p>It's fine if there's no point of comparison, generally, but party composition isn't static and the passage of in-world time is a major factor in a lot of my campaigns.</p><p></p><p>So if the party has to complete the quests, get up to 15th level, and save the world from a looming threat, the party with the healer might be at it for a couple months. The party without the healer could be at it for over a year.</p><p></p><p>Neither of those is a problem by itself. But if the party gains or loses a healer, the timeline is suddenly either impossible or trivial. You can always fake it and change the timeline, but I'd rather my worlds' consistency not depend on whether the party has a healer at any given moment.</p><p></p><p>A similar thing happens in published scenarios, which either have to assume a healer, assume no healer, have everything happen between rests, fake it, or just leave time out as a factor. Most of them go for one of the last two, to the detriment of drama and the encouragement of the five minute work day.</p><p></p><p>And, personally, even if the party composition never changes, I'm going to keep the time pressure on regardless. So the party's with healers just face faster-moving threats, which leaves a bad taste in my mouth.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6240103, member: 6694112"] The short answer is "I just really don't like it flipping back and forth based on party composition." It's fine if there's no point of comparison, generally, but party composition isn't static and the passage of in-world time is a major factor in a lot of my campaigns. So if the party has to complete the quests, get up to 15th level, and save the world from a looming threat, the party with the healer might be at it for a couple months. The party without the healer could be at it for over a year. Neither of those is a problem by itself. But if the party gains or loses a healer, the timeline is suddenly either impossible or trivial. You can always fake it and change the timeline, but I'd rather my worlds' consistency not depend on whether the party has a healer at any given moment. A similar thing happens in published scenarios, which either have to assume a healer, assume no healer, have everything happen between rests, fake it, or just leave time out as a factor. Most of them go for one of the last two, to the detriment of drama and the encouragement of the five minute work day. And, personally, even if the party composition never changes, I'm going to keep the time pressure on regardless. So the party's with healers just face faster-moving threats, which leaves a bad taste in my mouth. Cheers! Kinak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How should D&D handle healing?
Top