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General Tabletop Discussion
*Pathfinder & Starfinder
How should D&D handle healing?
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<blockquote data-quote="GMMichael" data-source="post: 6240149" data-attributes="member: 6685730"><p>Yup. It's the drop under 0 hp.</p><p></p><p>Different reason though: negative hit points are a bad idea. When you're playing blackjack, does the dealer accept negative bets? Negative chips? No. When you run out, you're done.</p><p></p><p>A character doesn't have to die at 0 hp. That's why my RPG has a "mostly dead" rule. But adding negative hp rules, negative hp feats, subsystems for getting back to 0 hp or higher, etc. is just adding bloat.</p><p></p><p>It's time for players, and especially characters, to start worrying about hp the <em>first time that they get hit</em>.</p><p></p><p></p><p></p><p>I love the way jody puts it: stamina-luck-morale. Each, along with "meat," is an important way that hp gets treated. Maybe it's time for D&D to define hp in more detail...or come up with <em>another</em> kind of hp.</p><p></p><p></p><p></p><p>The party that must save the world is going to need one of two things: healing, or a ton of luck. The amount of healing that the party gets is an issue for the GM, not the PCs. If the GM is going to ask PCs to save the world, he's going to need to provide the healing to make it happen. The solution isn't to give healing to all classes; that just waters down the classes. The solution is to teach GMs how to structure their campaigns properly.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6240149, member: 6685730"] Yup. It's the drop under 0 hp. Different reason though: negative hit points are a bad idea. When you're playing blackjack, does the dealer accept negative bets? Negative chips? No. When you run out, you're done. A character doesn't have to die at 0 hp. That's why my RPG has a "mostly dead" rule. But adding negative hp rules, negative hp feats, subsystems for getting back to 0 hp or higher, etc. is just adding bloat. It's time for players, and especially characters, to start worrying about hp the [I]first time that they get hit[/I]. I love the way jody puts it: stamina-luck-morale. Each, along with "meat," is an important way that hp gets treated. Maybe it's time for D&D to define hp in more detail...or come up with [I]another[/I] kind of hp. The party that must save the world is going to need one of two things: healing, or a ton of luck. The amount of healing that the party gets is an issue for the GM, not the PCs. If the GM is going to ask PCs to save the world, he's going to need to provide the healing to make it happen. The solution isn't to give healing to all classes; that just waters down the classes. The solution is to teach GMs how to structure their campaigns properly. [/QUOTE]
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How should D&D handle healing?
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