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General Tabletop Discussion
*Pathfinder & Starfinder
How should D&D handle healing?
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<blockquote data-quote="Minigiant" data-source="post: 6240352" data-attributes="member: 63508"><p>I like the idea but it's a little too many HP regained than I like. To me a second doesn't half way fill up the tank. It gives you a third at best. Enough to take a hit, maybe two, before dropping again.</p><p></p><p>4e had it right with about 25%.</p><p></p><p></p><p></p><p>I never liked the 1hp/day or 1hp/level/day rule as the characters with higher HD take longer to rest than lower HD characters. And those high HD PCs tend to rely on HP more than the others.</p><p></p><p>I'd be cool with accelarated healing for warrior types. Clerics, mages, and rogues heal 1HP per level per day resting. Fighter and other warriors (barbarians, paladins, and rangers) heal 2HP per level per day of resting.</p><p></p><p>Then a DM gain slide the amount to tailor his or her campaign. Double or triple rest healing for herioc campaigns. Half rest healing or longer times for grittier ones.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6240352, member: 63508"] I like the idea but it's a little too many HP regained than I like. To me a second doesn't half way fill up the tank. It gives you a third at best. Enough to take a hit, maybe two, before dropping again. 4e had it right with about 25%. I never liked the 1hp/day or 1hp/level/day rule as the characters with higher HD take longer to rest than lower HD characters. And those high HD PCs tend to rely on HP more than the others. I'd be cool with accelarated healing for warrior types. Clerics, mages, and rogues heal 1HP per level per day resting. Fighter and other warriors (barbarians, paladins, and rangers) heal 2HP per level per day of resting. Then a DM gain slide the amount to tailor his or her campaign. Double or triple rest healing for herioc campaigns. Half rest healing or longer times for grittier ones. [/QUOTE]
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How should D&D handle healing?
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