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General Tabletop Discussion
*Pathfinder & Starfinder
How should D&D handle healing?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6240822" data-attributes="member: 5868"><p>I adopted a similar but similar system for Mages & Monsters. There's only the need to keep track of hit points; hit points up to CON score equate to physical wounds and above that represent luck, fatigue, etc. Short rests will recover hit points if you are above CON score, but only magical or long-term healing will work if you are below CON. There are some interactions with the Heal skill that support this system.</p><p></p><p>It makes quick recovery a little tougher at lower levels, but strikes a balance between wound- and fatigue-based hit points that doesn't require tracking two sets of numbers.</p><p></p><p>Realizing that different folks like different approaches, though, I've probably built three different death and dying optional systems for the Expanded rules.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6240822, member: 5868"] I adopted a similar but similar system for Mages & Monsters. There's only the need to keep track of hit points; hit points up to CON score equate to physical wounds and above that represent luck, fatigue, etc. Short rests will recover hit points if you are above CON score, but only magical or long-term healing will work if you are below CON. There are some interactions with the Heal skill that support this system. It makes quick recovery a little tougher at lower levels, but strikes a balance between wound- and fatigue-based hit points that doesn't require tracking two sets of numbers. Realizing that different folks like different approaches, though, I've probably built three different death and dying optional systems for the Expanded rules. [/QUOTE]
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How should D&D handle healing?
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