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General Tabletop Discussion
*Dungeons & Dragons
How Should Dragons Be Handled In 5e
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<blockquote data-quote="CleverNickName" data-source="post: 5847482" data-attributes="member: 50987"><p>Dragons should be, hands-down, the most powerful monsters in the game. The most powerful demon of the Abyss, the most radiant angel of Heaven, the darkest soul in Hell...they should all should be dragons, IMO. As others have said, the game is called "Dungeons & Dragons" for a reason.</p><p></p><p>I would also like to see the following:</p><p></p><p>1. Options for non-spellcasting dragons. Dragons that can cast spells like a sorcerer are nice, but so are dragons that can sneak like rogues, or rage like barbarians.</p><p></p><p>2. Options for spellcasting dragons. Why should all dragons use the same spell list? Sure, there is that bit of flavor text about sorcerers having dragon blood, but that's a pretty weak argument. Dragons with access to the bard, cleric, or druid spell lists would be awesome.</p><p></p><p>3. Color scheme. I know that the color of a dragon is a time-honored tradition ("It's a white dragon! Grab the burning oil!") but it is starting to get played out. That's why all of the dragons in my campaign have the chameleon-like ability to change their color to match their surroundings...the party doesn't know what "color" a dragon is until it uses its breath weapon.</p><p></p><p>4. Breath weapons. Dragons that breathe fire or acid are pretty cool. But so are dragons that "breathe" green slime, yellow mold, or blasts of sonic energy. My players still talk about the time I put them against a black dragon that <em>didn't</em> breathe acid...instead, it would vomit forth a rolling, twitching swarm of spiders.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5847482, member: 50987"] Dragons should be, hands-down, the most powerful monsters in the game. The most powerful demon of the Abyss, the most radiant angel of Heaven, the darkest soul in Hell...they should all should be dragons, IMO. As others have said, the game is called "Dungeons & Dragons" for a reason. I would also like to see the following: 1. Options for non-spellcasting dragons. Dragons that can cast spells like a sorcerer are nice, but so are dragons that can sneak like rogues, or rage like barbarians. 2. Options for spellcasting dragons. Why should all dragons use the same spell list? Sure, there is that bit of flavor text about sorcerers having dragon blood, but that's a pretty weak argument. Dragons with access to the bard, cleric, or druid spell lists would be awesome. 3. Color scheme. I know that the color of a dragon is a time-honored tradition ("It's a white dragon! Grab the burning oil!") but it is starting to get played out. That's why all of the dragons in my campaign have the chameleon-like ability to change their color to match their surroundings...the party doesn't know what "color" a dragon is until it uses its breath weapon. 4. Breath weapons. Dragons that breathe fire or acid are pretty cool. But so are dragons that "breathe" green slime, yellow mold, or blasts of sonic energy. My players still talk about the time I put them against a black dragon that [I]didn't[/I] breathe acid...instead, it would vomit forth a rolling, twitching swarm of spiders. [/QUOTE]
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