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How Should Dragons Be Handled In 5e
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<blockquote data-quote="Minigiant" data-source="post: 5851077" data-attributes="member: 63508"><p>That is a whole different issue.</p><p></p><p>That is Game Given actions Vs Human created actions.</p><p></p><p>If you give dragons full access to Human Created actions, of course it would be easy to be not fun. The dragon has flight, fear, strength, hardness, spells, natural weapons, and a breath weapon.</p><p></p><p>PCs cant win the arms race as they only maybe have combat abililty and maybe spells. The only advantage the PCs have is action economy as there are often more of them.</p><p></p><p>If you go the heavy Game Given action route, the dragon wins as they have more. The only way to make it fair is to weaken their actions (less spells, limit breath attack)</p><p></p><p>If you go heavy on Human action way, the dragon still wins as they have more methods to make actions. Then you have to make them stupider to be fair.</p><p></p><p>Also 4E <strong>does not </strong>prevent you from making new actions. It does however, give you <strong>so many</strong> Game Given actions that people <strong>forget</strong> to create their own. So many paints, you forget that you can mix blue and red to make the missing purple. </p><p></p><p></p><p></p><p></p><p>Removing flight is lame and gamist.</p><p></p><p>Like I said in other thread, instead of banning things, make them work.</p><p></p><p>Make dragon flight too poor and slow to allow kiting and escape.</p><p>Restrict breath weapons to one or twice a fight.</p><p>Limit the amount of ranged attack spells the dragon knows.</p><p></p><p>Then when the PCs are high enough level to all fly and deal with spells, take the training wheels off.</p><p></p><p>Adult black dragons pull victims one by one into magic darkness or controlled waters.</p><p>Adult blues are literally flying tanks as they focused on their breath attack</p><p>Adult greens focus on their draconic aspects of fear and charm.</p><p>Adult reds and whites still go in melee but with more deadly results.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5851077, member: 63508"] That is a whole different issue. That is Game Given actions Vs Human created actions. If you give dragons full access to Human Created actions, of course it would be easy to be not fun. The dragon has flight, fear, strength, hardness, spells, natural weapons, and a breath weapon. PCs cant win the arms race as they only maybe have combat abililty and maybe spells. The only advantage the PCs have is action economy as there are often more of them. If you go the heavy Game Given action route, the dragon wins as they have more. The only way to make it fair is to weaken their actions (less spells, limit breath attack) If you go heavy on Human action way, the dragon still wins as they have more methods to make actions. Then you have to make them stupider to be fair. Also 4E [B]does not [/B]prevent you from making new actions. It does however, give you [B]so many[/B] Game Given actions that people [B]forget[/B] to create their own. So many paints, you forget that you can mix blue and red to make the missing purple. Removing flight is lame and gamist. Like I said in other thread, instead of banning things, make them work. Make dragon flight too poor and slow to allow kiting and escape. Restrict breath weapons to one or twice a fight. Limit the amount of ranged attack spells the dragon knows. Then when the PCs are high enough level to all fly and deal with spells, take the training wheels off. Adult black dragons pull victims one by one into magic darkness or controlled waters. Adult blues are literally flying tanks as they focused on their breath attack Adult greens focus on their draconic aspects of fear and charm. Adult reds and whites still go in melee but with more deadly results. [/QUOTE]
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