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General Tabletop Discussion
*Dungeons & Dragons
How should familiars be handled in 5e?
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<blockquote data-quote="steeldragons" data-source="post: 5864548" data-attributes="member: 92511"><p>Wizards/mages and sorcerers get the "Find Familiar spell/ritual" as an optional class ability to be selected by the player. This need not be cast/chosen at start of play, but can only be conducted when a PC is leveling up (flavor as some kind of "the ritual can only be cast when the moon is full and the stars align" or some such).</p><p></p><p>The results of the casting are similarly up to the player: 1) Roll on this handy dandy random table X of suitable critters, roll of X use the "Special Magical Creatures" table X.1 or 2) Pick one from this handy dandy table of suitable critters or 3) Don't bother with the table. Pick whatever you want/would like/envision for your character and get the DM's "Ok."</p><p></p><p>For those who want "Special familiars" (i.e. the cool ones everyone wants), that is something for you to work out with your DM who may or may not allow them. </p><p></p><p>For Witches, if there is going to be such an independent class in 5e, I think familiars should be automatic given class features. Player's choice, within certain setting/DM's parameters of course (No, you can't have an elephant. You can't have an owlbear, either...no, nor a giant owl you can ride around on...Small earth elemental that looks like a wood wose but made of dirt and leaves and twigs and mud, you say? Hmm. Lemme think about it.)</p><p></p><p>They just seem so much more a part of the "Witch" fantasy archetype than they are for other magic-users. Now, if a player with a witch character doesn't want a familiar...fine n' dandy.</p><p></p><p>Powers should, probably scale up somehow...thought the idea of having to track familiar XP or come up with something every other level to match the MU just sounds like a pain. Maybe 3 different levels (beginner/newb-familiar, intermediate and advanced super-powered familair of doom).</p><p></p><p>Warlocks I would grant an imp or nasty mephit or something (particularly if unasked for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> that is constantly hovering around (but can be invisible to do spying and other nasty things for the Warlock...and themselves, of course) and egging on the warlock to ever greater feats for their master...er..."patron."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5864548, member: 92511"] Wizards/mages and sorcerers get the "Find Familiar spell/ritual" as an optional class ability to be selected by the player. This need not be cast/chosen at start of play, but can only be conducted when a PC is leveling up (flavor as some kind of "the ritual can only be cast when the moon is full and the stars align" or some such). The results of the casting are similarly up to the player: 1) Roll on this handy dandy random table X of suitable critters, roll of X use the "Special Magical Creatures" table X.1 or 2) Pick one from this handy dandy table of suitable critters or 3) Don't bother with the table. Pick whatever you want/would like/envision for your character and get the DM's "Ok." For those who want "Special familiars" (i.e. the cool ones everyone wants), that is something for you to work out with your DM who may or may not allow them. For Witches, if there is going to be such an independent class in 5e, I think familiars should be automatic given class features. Player's choice, within certain setting/DM's parameters of course (No, you can't have an elephant. You can't have an owlbear, either...no, nor a giant owl you can ride around on...Small earth elemental that looks like a wood wose but made of dirt and leaves and twigs and mud, you say? Hmm. Lemme think about it.) They just seem so much more a part of the "Witch" fantasy archetype than they are for other magic-users. Now, if a player with a witch character doesn't want a familiar...fine n' dandy. Powers should, probably scale up somehow...thought the idea of having to track familiar XP or come up with something every other level to match the MU just sounds like a pain. Maybe 3 different levels (beginner/newb-familiar, intermediate and advanced super-powered familair of doom). Warlocks I would grant an imp or nasty mephit or something (particularly if unasked for ;) that is constantly hovering around (but can be invisible to do spying and other nasty things for the Warlock...and themselves, of course) and egging on the warlock to ever greater feats for their master...er..."patron." [/QUOTE]
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How should familiars be handled in 5e?
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