Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How should humans be human?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deadwor1d" data-source="post: 5936974" data-attributes="member: 64654"><p>Ok, so if humans are the baseline when considering power level for the other races, then they should have no specific modifiers to abilities. I DO like an idea someone posted about a second background, or maybe a modifer to trained skills.</p><p></p><p>That said, and I can't believe I am saying this, the other races need penalties of various flavors to offset in order to provide balance (not in a gamist sense, but in what races are chosen by the players--or maybe those two work hand in hand? I dunno. I am just flinging thoughts onto my keyboard and hoping they arrange themselves in some cogent fashion.). So with NO modifiers, you have your simplicity. With the other races having penalties, you don't get 'everyone is an elf' syndrome.</p><p></p><p>Maybe:</p><p>Elves are haughty and aloof, providing penalties to social interactions when dealing with non-elves. Maybe also hit them with a -1 Strength penalty or something.</p><p></p><p>Dwarves come with a speed penalty (though this is somewhat offset by the heavy armor/encumbered thing). Throw in a charisma penalty because they tend to be gruff and grumbly.</p><p></p><p>Halflings are little, so move slower. Archetypical (read Tolkien) halflings also tend to be naive, so some sort of penalty introduced to reflect their interactions in 'the big city'. Maybe even a -1 penalty to Intelligence? I dunno. See earlier comment about random thoughts.</p><p></p><p>As far as what race is the most populous in your game world, that's entirely on the DM (with player input if that's your thing). Has very little to do with what should be considered baseline from a design perspective.</p><p></p><p>End result, there should be a downside to choosing to be special. A trade-off of some sort. Do I want to see a return of level caps? No. At a conceptual level, this just fails. Sorry, Gary.</p></blockquote><p></p>
[QUOTE="deadwor1d, post: 5936974, member: 64654"] Ok, so if humans are the baseline when considering power level for the other races, then they should have no specific modifiers to abilities. I DO like an idea someone posted about a second background, or maybe a modifer to trained skills. That said, and I can't believe I am saying this, the other races need penalties of various flavors to offset in order to provide balance (not in a gamist sense, but in what races are chosen by the players--or maybe those two work hand in hand? I dunno. I am just flinging thoughts onto my keyboard and hoping they arrange themselves in some cogent fashion.). So with NO modifiers, you have your simplicity. With the other races having penalties, you don't get 'everyone is an elf' syndrome. Maybe: Elves are haughty and aloof, providing penalties to social interactions when dealing with non-elves. Maybe also hit them with a -1 Strength penalty or something. Dwarves come with a speed penalty (though this is somewhat offset by the heavy armor/encumbered thing). Throw in a charisma penalty because they tend to be gruff and grumbly. Halflings are little, so move slower. Archetypical (read Tolkien) halflings also tend to be naive, so some sort of penalty introduced to reflect their interactions in 'the big city'. Maybe even a -1 penalty to Intelligence? I dunno. See earlier comment about random thoughts. As far as what race is the most populous in your game world, that's entirely on the DM (with player input if that's your thing). Has very little to do with what should be considered baseline from a design perspective. End result, there should be a downside to choosing to be special. A trade-off of some sort. Do I want to see a return of level caps? No. At a conceptual level, this just fails. Sorry, Gary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How should humans be human?
Top