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How should humans be human?
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<blockquote data-quote="deadwor1d" data-source="post: 5937351" data-attributes="member: 64654"><p>I know /I'm/ not talking about humans being the standard. Each campaign world will be different in that regard based on the wants of the players and DM involved. But humans should be used as a baseline from which we derive the game stats for the other races. The reasoning on this is simple: We are human. We know what we are capable of. Use humans as Ground Zero.</p><p></p><p>That said, there's nothing wrong with giving them something (I would vote natural as opposed to supernatural) to speak to their own 'uniqueness', if that makes sense. I think 3.x did a good job with this by granting the bonus feat and extra skill points per level. The skill points option is probably out with the flatter math they are going for, but then you COULD grant them one or two bonus skills based on culture or something. Combined with a bonus feat, I don't think anything else needs to be done.</p><p></p><p>Ability score modifiers? My opinion on this is don't give humans any modifiers to their ability scores. They are the baseline in my 'perfect D&D game'. Hit the other races with some stat penalties based on subrace or something like that.</p><p></p><p>Here's the thing people are missing: If you give humans +1 to all ability scores and then a further +1 to a score of their choice, the game starts to heavily favor humans. I like humans. I USUALLY play humans. But that imbalance is too much. One of DDN's core notions is the return of the ability score as king. Are we sure we want humans to totally dominate that arena?</p><p></p><p>Yes, give them something. But not the keys to the kingdom.</p></blockquote><p></p>
[QUOTE="deadwor1d, post: 5937351, member: 64654"] I know /I'm/ not talking about humans being the standard. Each campaign world will be different in that regard based on the wants of the players and DM involved. But humans should be used as a baseline from which we derive the game stats for the other races. The reasoning on this is simple: We are human. We know what we are capable of. Use humans as Ground Zero. That said, there's nothing wrong with giving them something (I would vote natural as opposed to supernatural) to speak to their own 'uniqueness', if that makes sense. I think 3.x did a good job with this by granting the bonus feat and extra skill points per level. The skill points option is probably out with the flatter math they are going for, but then you COULD grant them one or two bonus skills based on culture or something. Combined with a bonus feat, I don't think anything else needs to be done. Ability score modifiers? My opinion on this is don't give humans any modifiers to their ability scores. They are the baseline in my 'perfect D&D game'. Hit the other races with some stat penalties based on subrace or something like that. Here's the thing people are missing: If you give humans +1 to all ability scores and then a further +1 to a score of their choice, the game starts to heavily favor humans. I like humans. I USUALLY play humans. But that imbalance is too much. One of DDN's core notions is the return of the ability score as king. Are we sure we want humans to totally dominate that arena? Yes, give them something. But not the keys to the kingdom. [/QUOTE]
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