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How should humans be human?
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<blockquote data-quote="dangerous jack" data-source="post: 5938128" data-attributes="member: 23654"><p>I don't think having humans as a baseline means they have to be vanilla in all ways. I think they should periodically take a look at the game if there were no races, and figure out if they'd make the same choices for humans. So if every character was human, would we give them all...</p><p>* ... +1 to all abilities? My guess is probably not.</p><p>* ... +1 to the ability of their choice? Maybe.</p><p>* ... 2 feats at first level (i.e. 3e style)? Maybe the answer is yes because it lets you define your character better.</p><p>* ... 3 at-will abilities (i.e. 4e style)? Maybe not because actually 2 is found to be the best balance between flexibility and distinguishing different characters and the 3rd doesn't add much.</p><p></p><p>My personal belief is also that human should be something someone completely new to the game can pick up and understand incredibly quickly. It should be the simplest race to create and play (although certainly allow for complexity later). Examples of powers that are probably the most easy to explain to a new player are:</p><p>* action surge: once per encounter, take an extra action</p><p>* mulligan: once per encounter, reroll any roll (including my 5d6 fireball that just totalled 5 points of damage)</p><p></p><p>My third design goal would be that humans should be a desirable race to play for any class. There may be some benefits to playing an elven wizard, but there should also be some benefit that a human wizard gets that an elven wizard doesn't.</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 5938128, member: 23654"] I don't think having humans as a baseline means they have to be vanilla in all ways. I think they should periodically take a look at the game if there were no races, and figure out if they'd make the same choices for humans. So if every character was human, would we give them all... * ... +1 to all abilities? My guess is probably not. * ... +1 to the ability of their choice? Maybe. * ... 2 feats at first level (i.e. 3e style)? Maybe the answer is yes because it lets you define your character better. * ... 3 at-will abilities (i.e. 4e style)? Maybe not because actually 2 is found to be the best balance between flexibility and distinguishing different characters and the 3rd doesn't add much. My personal belief is also that human should be something someone completely new to the game can pick up and understand incredibly quickly. It should be the simplest race to create and play (although certainly allow for complexity later). Examples of powers that are probably the most easy to explain to a new player are: * action surge: once per encounter, take an extra action * mulligan: once per encounter, reroll any roll (including my 5d6 fireball that just totalled 5 points of damage) My third design goal would be that humans should be a desirable race to play for any class. There may be some benefits to playing an elven wizard, but there should also be some benefit that a human wizard gets that an elven wizard doesn't. [/QUOTE]
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How should humans be human?
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