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How should humans be human?
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<blockquote data-quote="Mercule" data-source="post: 5940394" data-attributes="member: 5100"><p>This. This is exactly it. Too many people with delicate feelings whined about how "unfair" it is to have to accept a penalty to play an elf (dwarf, etc.).</p><p></p><p>Humans are the base, unmodified race because they are what we can identify with. The entire ability score array is only comprehensible because it represents deviation from human norms. I don't really mind if "adventuring humans" are above average. That makes sense, actually. Adventurers of all stripes are probably above average -- at least those that make it to 2nd level. That's what's represented by the higher point buy values.</p><p></p><p>That actually sparks a potential compromise. Give human PCs a bonus to their buy points. Going by either the 3e or 4e table, the net effect would be to push up the lower stats for humans, because one point goes a lot further at 10 than at 16. If you gave them, say, 8 extra points, they could either add one to all the weaker stats and a secondary stat or only max out their primary. Most human PCs would probably just have fewer weaknesses than the other races, which fits the versatility theme quite well, as does the option to excel in one area. Even if a group wanted use 3d6, the human PCs can still have 8 buy points to tweak stats after generation. I'm sure it could be argued that's just six of one and a half dozen of the other, but it's more aesthetically pleasing, to me, especially considering NPCs are rarely built with point buy.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5940394, member: 5100"] This. This is exactly it. Too many people with delicate feelings whined about how "unfair" it is to have to accept a penalty to play an elf (dwarf, etc.). Humans are the base, unmodified race because they are what we can identify with. The entire ability score array is only comprehensible because it represents deviation from human norms. I don't really mind if "adventuring humans" are above average. That makes sense, actually. Adventurers of all stripes are probably above average -- at least those that make it to 2nd level. That's what's represented by the higher point buy values. That actually sparks a potential compromise. Give human PCs a bonus to their buy points. Going by either the 3e or 4e table, the net effect would be to push up the lower stats for humans, because one point goes a lot further at 10 than at 16. If you gave them, say, 8 extra points, they could either add one to all the weaker stats and a secondary stat or only max out their primary. Most human PCs would probably just have fewer weaknesses than the other races, which fits the versatility theme quite well, as does the option to excel in one area. Even if a group wanted use 3d6, the human PCs can still have 8 buy points to tweak stats after generation. I'm sure it could be argued that's just six of one and a half dozen of the other, but it's more aesthetically pleasing, to me, especially considering NPCs are rarely built with point buy. [/QUOTE]
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How should humans be human?
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