CarlZog
Explorer
We're starting a Skull & Bones campaign, and one of the players has worked up a character concept of an ex-navy gunner who's gone partly or mostly deaf from the cannon blasts.
I want to encourage this kind of creative character development, particularly since some of these players tend to be stat-hounds, but I'm not sure what to do with this....
I'm a little concerned that it might be too disruptive to the flow of the game -- expecially if he gets into it. What do you think?
I guess the answer to that partly depends on how I adjudicate his disability, which leads to my second question: What are the stats for deafness? Obviously, no ranks in Listen, and probably a natural penalty, but how much? What other skills, feats, abilities, etc. would be affected and how?
From a S&B standpoint, I'd definitely consider it an Ill Fortune.
Carl
I want to encourage this kind of creative character development, particularly since some of these players tend to be stat-hounds, but I'm not sure what to do with this....
I'm a little concerned that it might be too disruptive to the flow of the game -- expecially if he gets into it. What do you think?
I guess the answer to that partly depends on how I adjudicate his disability, which leads to my second question: What are the stats for deafness? Obviously, no ranks in Listen, and probably a natural penalty, but how much? What other skills, feats, abilities, etc. would be affected and how?
From a S&B standpoint, I'd definitely consider it an Ill Fortune.
Carl