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General Tabletop Discussion
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How should i do low Magic: Some ideas
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<blockquote data-quote="kengar" data-source="post: 517913" data-attributes="member: 3230"><p>OK, so somehow you were reading my brain and typed up my post before I did. </p><p></p><p>I am facing the same basic issues and was reading the boards for ideas too.</p><p></p><p>Here are a couple of the ideas I was kicking around (DISCLAIMER: I haven't really fleshed them out too much yet, so further examination may prove them dippy.)</p><p></p><p>Spellcasters level at a slower rate like high power races (Drow, etc.): Level +1, etc.</p><p></p><p><em><strong>Greatly</strong></em> reducing available magic items. Also limit PC item creation feats to limited use items like potions and scrolls.</p><p></p><p>Like you, I thought about spell components, limiting cost/availability and making the players track them more closely. I am afraid of bogging down in too much book-keeping, though.</p><p></p><p>No Sorcerers or Bards. I thought the automatically learning spells each level and spontaneously casting might be too much.</p><p></p><p>Eliminating the automatic known spell gain for wizards. Have them spend time and money in research (assuming adequete research facilities are available) or have them adventure looking for new spells. It would make finding a 3rd level scroll a much bigger deal!</p><p></p><p>One thought I had was for a hybrid sorcerer/wizard; one who didn't need to memorize spells each day, but needed to "book learn" them and have them in a spellbook for reference.</p><p></p><p>Divine spellcasters I thought might be limited to ONLY domain spells or spells within their deity's domains. Possibly with a few "universal" spells too.</p><p></p><p>I don't know. These are just a few ideas more or less off the top of my head.</p></blockquote><p></p>
[QUOTE="kengar, post: 517913, member: 3230"] OK, so somehow you were reading my brain and typed up my post before I did. I am facing the same basic issues and was reading the boards for ideas too. Here are a couple of the ideas I was kicking around (DISCLAIMER: I haven't really fleshed them out too much yet, so further examination may prove them dippy.) Spellcasters level at a slower rate like high power races (Drow, etc.): Level +1, etc. [i][b]Greatly[/b][/i] reducing available magic items. Also limit PC item creation feats to limited use items like potions and scrolls. Like you, I thought about spell components, limiting cost/availability and making the players track them more closely. I am afraid of bogging down in too much book-keeping, though. No Sorcerers or Bards. I thought the automatically learning spells each level and spontaneously casting might be too much. Eliminating the automatic known spell gain for wizards. Have them spend time and money in research (assuming adequete research facilities are available) or have them adventure looking for new spells. It would make finding a 3rd level scroll a much bigger deal! One thought I had was for a hybrid sorcerer/wizard; one who didn't need to memorize spells each day, but needed to "book learn" them and have them in a spellbook for reference. Divine spellcasters I thought might be limited to ONLY domain spells or spells within their deity's domains. Possibly with a few "universal" spells too. I don't know. These are just a few ideas more or less off the top of my head. [/QUOTE]
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How should i do low Magic: Some ideas
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