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How should i do low Magic: Some ideas
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<blockquote data-quote="apoptosis" data-source="post: 520652" data-attributes="member: 3226"><p>My game uses the grim'n'gritty combat system so i lowered all magic. fewer items etc. for it to work better.</p><p></p><p>for spellcasters...</p><p></p><p>Wizards had to take 30minutes/spell level to memorize each spell so was very costly in time and made them far more reticent to cast a fireball if it took the 1.5 hourse to prepare another one.</p><p></p><p>Sorcerers used a fatigue system. Rolled will save and the spell did either lvl-1 subdual damage or 2x level in subdual damage. (they did know more spells than the standard sorcerer). Failure on the save (a roll of 1) could result in the bad effects from the Chaos magic supplement from mongoose</p><p></p><p>Priests/Druids. Gods were finicky and had to roll a DC to cast any spell. Failure meant failure of the spell and the temp loss of wisdom (regained at 1 wis/day)(they could cast any spell spontaneously though, no preparation was involved). They could freely cast up to their level in domain spells as well.</p><p></p><p>Mages (mostly elven casters) used the psionics rules but the powers cost the power cost * level -1 (minimum of 1).</p><p></p><p>It seemed to work really well. Wizards tended to be the most powerful by a bit if prepared, but preparation took a really long time.</p><p></p><p>Apoptosis</p></blockquote><p></p>
[QUOTE="apoptosis, post: 520652, member: 3226"] My game uses the grim'n'gritty combat system so i lowered all magic. fewer items etc. for it to work better. for spellcasters... Wizards had to take 30minutes/spell level to memorize each spell so was very costly in time and made them far more reticent to cast a fireball if it took the 1.5 hourse to prepare another one. Sorcerers used a fatigue system. Rolled will save and the spell did either lvl-1 subdual damage or 2x level in subdual damage. (they did know more spells than the standard sorcerer). Failure on the save (a roll of 1) could result in the bad effects from the Chaos magic supplement from mongoose Priests/Druids. Gods were finicky and had to roll a DC to cast any spell. Failure meant failure of the spell and the temp loss of wisdom (regained at 1 wis/day)(they could cast any spell spontaneously though, no preparation was involved). They could freely cast up to their level in domain spells as well. Mages (mostly elven casters) used the psionics rules but the powers cost the power cost * level -1 (minimum of 1). It seemed to work really well. Wizards tended to be the most powerful by a bit if prepared, but preparation took a really long time. Apoptosis [/QUOTE]
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How should i do low Magic: Some ideas
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