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How should I handle this?
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<blockquote data-quote="kengar" data-source="post: 243147" data-attributes="member: 3230"><p>OK, there are a couple things I can suggest:</p><p></p><p>First off as far as PC gen goes, use point-buy for scores instead of rolling (see the DMG for the costs). It will save time in the long run on approving characters and make things more balanced. I would recommend a 20-26 pt base if you are going for low-to-mid power level. Also, with point-buy there's no need to witness rolls for scores <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , so the experienced players might be able to get their characters done -at least partially- ahead of time.</p><p></p><p>When it comes to classes, if you have time, maybe you could put together a few "templates" yourself. Let the players look at them and tweak them to fit their concept. If they have a few examples of what can be done in the rules, they will decide on their characters that much faster than if they have to go from square one.</p><p></p><p>As for your brother and his GF, ask them if they would like you to make characters for them. Get their input on the type of character they would each like to play and design something for them. If they don't like the idea, have them come over early so you can help them with design, etc. If you have time, run them through a sample encounter. Just a "you see two orcs" kind of a thing to help their characters get up to speed and give them both a feel for how the rules work.</p><p></p><p>When it comes time to play, tell them if they aren't sure how the rules would work for a given situation, they can just describe what they want to do and you can interpret it into the mechanics. This might not really be necessary since the other players will probably be full of advice, but if you make the offer, the new player(s) can be less intimidated by the system and take a more active part (this is often true in the "brother's girlfriend/1st-time gamer" kind of situations).</p></blockquote><p></p>
[QUOTE="kengar, post: 243147, member: 3230"] OK, there are a couple things I can suggest: First off as far as PC gen goes, use point-buy for scores instead of rolling (see the DMG for the costs). It will save time in the long run on approving characters and make things more balanced. I would recommend a 20-26 pt base if you are going for low-to-mid power level. Also, with point-buy there's no need to witness rolls for scores ;) , so the experienced players might be able to get their characters done -at least partially- ahead of time. When it comes to classes, if you have time, maybe you could put together a few "templates" yourself. Let the players look at them and tweak them to fit their concept. If they have a few examples of what can be done in the rules, they will decide on their characters that much faster than if they have to go from square one. As for your brother and his GF, ask them if they would like you to make characters for them. Get their input on the type of character they would each like to play and design something for them. If they don't like the idea, have them come over early so you can help them with design, etc. If you have time, run them through a sample encounter. Just a "you see two orcs" kind of a thing to help their characters get up to speed and give them both a feel for how the rules work. When it comes time to play, tell them if they aren't sure how the rules would work for a given situation, they can just describe what they want to do and you can interpret it into the mechanics. This might not really be necessary since the other players will probably be full of advice, but if you make the offer, the new player(s) can be less intimidated by the system and take a more active part (this is often true in the "brother's girlfriend/1st-time gamer" kind of situations). [/QUOTE]
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