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<blockquote data-quote="nsruf" data-source="post: 244020" data-attributes="member: 872"><p>I started a modern day CoC campaign recently and the group contains two people who a) only played D&D twice and b) didn't like it that much. So I made handouts for character creation that explained the steps in detail, and I also fixed the selection of core skills. So, after rolling and assigning abilities, their only choices were offensive/defensive option, skill point allocation (which I simpified to maxing out 8+Int modifier skills) and feats (which took the longest). It's hard to make any mistakes this way.</p><p></p><p>And one of the players remarked that she liked the handouts, because they are easier to follow then the usual, verbal instructions: we change game systems a lot in that group and every time, creating PC is a hassle because we often have only one copy of the rulebook...</p><p></p><p>So I don't know about any pre-made character sheets, but if you are willing to do the extra work and make some handouts and simplify some things, this should be much easier.</p></blockquote><p></p>
[QUOTE="nsruf, post: 244020, member: 872"] I started a modern day CoC campaign recently and the group contains two people who a) only played D&D twice and b) didn't like it that much. So I made handouts for character creation that explained the steps in detail, and I also fixed the selection of core skills. So, after rolling and assigning abilities, their only choices were offensive/defensive option, skill point allocation (which I simpified to maxing out 8+Int modifier skills) and feats (which took the longest). It's hard to make any mistakes this way. And one of the players remarked that she liked the handouts, because they are easier to follow then the usual, verbal instructions: we change game systems a lot in that group and every time, creating PC is a hassle because we often have only one copy of the rulebook... So I don't know about any pre-made character sheets, but if you are willing to do the extra work and make some handouts and simplify some things, this should be much easier. [/QUOTE]
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