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How should I improve stoneskin?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8814115" data-attributes="member: 6988941"><p>Fundamentally I would basically never use a personal defensive spell that requires concentration but makes me no less likely to need to make concentration checks. Nor do I want to get locked into maintaining concentration on someone else for an hour; they're soaking hits depending on having resistance so if suddenly I have to concentrate on something else I'm leaving them high and dry. It doesn't mean I would never use it, but it becomes so rarely what I would want to do that I'm never going to prepare it. Currently the only context where this would be a go-to spell for me is if a party member is competing in a tournament or something and giving them a buff is the only way party members can contribute.</p><p></p><p>I would make it Damage Reduction. Not only does that lend itself to an upcasting mechanic as (jgsugden alludes to above) but it means that when you cast it on yourself it will reduce the number of concentration checks you need to make. Once it's more useful as a personal defense players are more likely to take it or prepare it, which makes it more likely to see use for party members as well at the times when that makes sense.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8814115, member: 6988941"] Fundamentally I would basically never use a personal defensive spell that requires concentration but makes me no less likely to need to make concentration checks. Nor do I want to get locked into maintaining concentration on someone else for an hour; they're soaking hits depending on having resistance so if suddenly I have to concentrate on something else I'm leaving them high and dry. It doesn't mean I would never use it, but it becomes so rarely what I would want to do that I'm never going to prepare it. Currently the only context where this would be a go-to spell for me is if a party member is competing in a tournament or something and giving them a buff is the only way party members can contribute. I would make it Damage Reduction. Not only does that lend itself to an upcasting mechanic as (jgsugden alludes to above) but it means that when you cast it on yourself it will reduce the number of concentration checks you need to make. Once it's more useful as a personal defense players are more likely to take it or prepare it, which makes it more likely to see use for party members as well at the times when that makes sense. [/QUOTE]
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How should I improve stoneskin?
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