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General Tabletop Discussion
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How should I make my adventure's maps?
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<blockquote data-quote="djdaidouji" data-source="post: 4305866" data-attributes="member: 64664"><p>I've been making adventures for my campaign, and I thought that I should take some of the adventures and make small module things out of them, so I can use them later on, and so other people could borrow them from me. </p><p></p><p>The one thing I was wondering is how should I make the combat maps? I recently bought KotS, and I really liked the posters they gave, but I can't really put posters in a PDF. The inside battles bothered me a bit, because it assumed I had dungeon tiles, which I didn't. (I had picked KotS up on my way to a friend's house, and when I got there, it turned out it was a surprise going away party for me. When they heard I had it, they all wanted me to run it, which I did, but we were grossly underprepared) We ended up printing off grid paper and using that, which was not too bad, except that the rogue moved so much that we all forgot which circle was him and which was erased a couple times.</p><p></p><p>I could make my maps like that, and leave it up to the DM to gridify it, but I think there could be a better solution. Perhaps at the end of the module, I'll put all of the maps on pages for the DM to print out, with a small note suggesting "Put this map in a clear plastic page protector and use erasable markers to mark your characters." The map wouldn't have 1 inch squares, as that would be difficult to print out without the map section being twenty pages long. I'd think they would be half that, which is enough room to draw a circle and put the character's initials/class in it. </p><p></p><p>Anyway, I just wanted to get people's opinions on it. If you were to print off an adventure module, what kind of maps would you prefer.</p></blockquote><p></p>
[QUOTE="djdaidouji, post: 4305866, member: 64664"] I've been making adventures for my campaign, and I thought that I should take some of the adventures and make small module things out of them, so I can use them later on, and so other people could borrow them from me. The one thing I was wondering is how should I make the combat maps? I recently bought KotS, and I really liked the posters they gave, but I can't really put posters in a PDF. The inside battles bothered me a bit, because it assumed I had dungeon tiles, which I didn't. (I had picked KotS up on my way to a friend's house, and when I got there, it turned out it was a surprise going away party for me. When they heard I had it, they all wanted me to run it, which I did, but we were grossly underprepared) We ended up printing off grid paper and using that, which was not too bad, except that the rogue moved so much that we all forgot which circle was him and which was erased a couple times. I could make my maps like that, and leave it up to the DM to gridify it, but I think there could be a better solution. Perhaps at the end of the module, I'll put all of the maps on pages for the DM to print out, with a small note suggesting "Put this map in a clear plastic page protector and use erasable markers to mark your characters." The map wouldn't have 1 inch squares, as that would be difficult to print out without the map section being twenty pages long. I'd think they would be half that, which is enough room to draw a circle and put the character's initials/class in it. Anyway, I just wanted to get people's opinions on it. If you were to print off an adventure module, what kind of maps would you prefer. [/QUOTE]
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How should I make my adventure's maps?
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