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How should I respond to my DM?
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<blockquote data-quote="Doug McCrae" data-source="post: 5615683" data-attributes="member: 21169"><p>In many respects you have an awesome game there. Really imaginative OTT ideas. I don't think I've ever heard of a millions of years old vampire before. Becoming one with the negative material plane is both bonkers and brilliant. The furthest I've ever gone was, in an Amber game, trying to turn my shapeshifting PC into a planet. The GM wouldn't let me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The problem is, to make for an interesting game, or an interesting story, the PCs have to be seriously challenged. When you're talking about power on the level of controlling the negative material plane, I'm not sure if there's anything left to oppose the PCs. It seems like they've gone beyond the power of even the overgods (I'm not surprised Ao is scared of you!)</p><p></p><p>The only things I can think of to challenge them would be sentient planes of existence, (perhaps a 'bad guy' has taken control of the positive material), monsters from outside the whole multiverse, beings that exist in many planes simultaneously, or whole pantheons of gods. By this stage we've almost left the basic concepts of the D&D universe behind and are having to write all our own rules, which in fact you guys do seem to be doing.</p><p></p><p>Basicallly what I'm saying is, this is a really really hard game to run. The GM has to do a lot of work here. And the whole thing may be getting so weird as to be incomprehensible. So cut him a bit of slack.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5615683, member: 21169"] In many respects you have an awesome game there. Really imaginative OTT ideas. I don't think I've ever heard of a millions of years old vampire before. Becoming one with the negative material plane is both bonkers and brilliant. The furthest I've ever gone was, in an Amber game, trying to turn my shapeshifting PC into a planet. The GM wouldn't let me! :( The problem is, to make for an interesting game, or an interesting story, the PCs have to be seriously challenged. When you're talking about power on the level of controlling the negative material plane, I'm not sure if there's anything left to oppose the PCs. It seems like they've gone beyond the power of even the overgods (I'm not surprised Ao is scared of you!) The only things I can think of to challenge them would be sentient planes of existence, (perhaps a 'bad guy' has taken control of the positive material), monsters from outside the whole multiverse, beings that exist in many planes simultaneously, or whole pantheons of gods. By this stage we've almost left the basic concepts of the D&D universe behind and are having to write all our own rules, which in fact you guys do seem to be doing. Basicallly what I'm saying is, this is a really really hard game to run. The GM has to do a lot of work here. And the whole thing may be getting so weird as to be incomprehensible. So cut him a bit of slack. [/QUOTE]
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