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How should I respond to my DM?
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<blockquote data-quote="Agamon" data-source="post: 5616913" data-attributes="member: 184"><p>I understand where you're coming from. Some poeple see sandbox play as, dot a map with interesting locations and let the players loose on them. I see it more like you, give the players an idea of the setting and then let them do whatever they want and tell them how it turns out (I've heard called both improv or lazy GMing).</p><p></p><p>Criticizing your group's play style doesn't help you any, so hopefully there'll be less of that. The point, regardless of the setting, is that the players and GM decided how things were going to go in the beginning and he's changed his mind in the midst of it, right? So basically, there's three choices. Tell him to go back to what was agreed upon, keep playing under his new rules, or play a new game.</p><p></p><p>We've come up with a couple ideas on how you might confront the GM, but it comes down letting him know that the game's not living up to expectations because he's not playing how it was initially agreed by everyone. It's not unlike a GM adding a house rule in the middle of a campaign that nerfs a PC without discussing it with the player, that's not cool either.</p><p></p><p>Really, you just have to ask him to let things go the way they were intially planned if he wants it to continue. If he doesn't want to , then there's no way to make him. And if the players don't want to play the game the way it's been changed, there's no way to make them, either. Maybe a compromise can be worked out, I dunno, but everyone needs to agree if they want to enjoy the game.</p></blockquote><p></p>
[QUOTE="Agamon, post: 5616913, member: 184"] I understand where you're coming from. Some poeple see sandbox play as, dot a map with interesting locations and let the players loose on them. I see it more like you, give the players an idea of the setting and then let them do whatever they want and tell them how it turns out (I've heard called both improv or lazy GMing). Criticizing your group's play style doesn't help you any, so hopefully there'll be less of that. The point, regardless of the setting, is that the players and GM decided how things were going to go in the beginning and he's changed his mind in the midst of it, right? So basically, there's three choices. Tell him to go back to what was agreed upon, keep playing under his new rules, or play a new game. We've come up with a couple ideas on how you might confront the GM, but it comes down letting him know that the game's not living up to expectations because he's not playing how it was initially agreed by everyone. It's not unlike a GM adding a house rule in the middle of a campaign that nerfs a PC without discussing it with the player, that's not cool either. Really, you just have to ask him to let things go the way they were intially planned if he wants it to continue. If he doesn't want to , then there's no way to make him. And if the players don't want to play the game the way it's been changed, there's no way to make them, either. Maybe a compromise can be worked out, I dunno, but everyone needs to agree if they want to enjoy the game. [/QUOTE]
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