Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How should I respond to my DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelda Themelin" data-source="post: 5617258" data-attributes="member: 167"><p>I agree with you. Your dm has deviated from basic idea for that game. Looks like he is trying to save the world from you and trying stop you instead of letting</p><p>it go to next phase where powers that be should finally realize how dangerous you are, and try to stop you, even if it might be too late, or if not, price</p><p>of victory would be high. I think your story was originally about rise of evil and killing some gods and forcing change in world's order or it's destruction,</p><p>revealing maybe your true nature as agents of entropy, where you then might ascend to even more primordial monsters and start devasteting other cosmosies like cold</p><p>hungry intelligent black holes. (I think I have seen stats here for something like that, lol). Or some other kinda ending.</p><p></p><p></p><p>Anyhow I think many here are making asumptions that interesting game is about challenge and those fearful of consequences of power would like to take away</p><p>your items of power and re-bind you before you even get to do away with some sorry priesthood.</p><p></p><p></p><p>I don't think your current dm is up to task. And neither are D6D rules, sure you can use them, but actually "use" them is slow and uninsparing as far as combats go.</p><p>When our games went beyond mortal D&D adventures we kept character sheets but actual combats used the idea of our abilities rather than abudance of details, and all combat</p><p>was basicly single success dice method, opposed rolls. Well, when there was actual challenge involted.</p><p></p><p></p><p>I think biggest problem with dm is, he is trying to use the rules too much, yet not able to. And he doesn't truly feel he owns the game. He doesn't feel ownership to the story.</p><p>Thus he is trying to rewrite it, yet he doesn't have actual better idea. So, he is doing passive-aggressive dm:ing "I have this secret, and that is why your powers don't work".</p><p>It does sound like an excuse, like a placeholder for some idea, that he hasn't have yet.</p><p></p><p></p><p>I can't know for sure since I don't know you but I feel like he does not like dm:ing it or if you are really lucky he is just missing point you agreed to and is trying to</p><p>change the premise. Talking with him is must anyhow. </p><p></p><p></p><p></p><p>I like reading about other people playing that kinda games. I like lowbie games too, but I'd played lot of really epic games. Power can be fun. It requires right kind of mind set from</p><p>dm and players though. I like games like that for stories. Some like to play it as D&D encounters, those play-styles don't mix well.</p><p></p><p></p><p></p><p>I think your dm might be great for other kinda games, but not for this one, Maybe his imagination works better for different stuff. More regular adventuring.</p><p>Cosmic change games might not be his cup of tea.</p><p></p><p>Or maybe it's just that you are trying to tell the story more than he is. That kinda playstyle works for some people but not for all. I personally prefer dm still be the main story teller, no</p><p>matter how wild games go.</p><p></p><p>Maybe he feels there are too many expectations regarding consequences coming from you. It's irritating if players keep correcting you about story elements. It really really is.</p><p></p><p></p><p>So talk with him. Tell what you want from game, find out if you still are wanting the same thing. And find out if he wants to quit this. And if he still seems to like idea of game offer to</p><p>dm it instead, or that another player. And if it's more about the story simplify the uber-epic rules. That games requires more wild imagination and less rules-mastery. D&D epic and divane books</p><p>were never that good. I think they were missing the point of epic. YMMV of course. </p><p></p><p>I hope you find some way to continue that game, that is fun for everyone. Talk about it and try to bring fun back. Don't complain and argue, that never changes things for better, I have many bitter </p><p></p><p>experiences about that one. </p><p></p><p></p><p>Good luck.</p><p>And please tell how it went. And if you do continue the game, I would love to hear what happens in it. That of course is up to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5617258, member: 167"] I agree with you. Your dm has deviated from basic idea for that game. Looks like he is trying to save the world from you and trying stop you instead of letting it go to next phase where powers that be should finally realize how dangerous you are, and try to stop you, even if it might be too late, or if not, price of victory would be high. I think your story was originally about rise of evil and killing some gods and forcing change in world's order or it's destruction, revealing maybe your true nature as agents of entropy, where you then might ascend to even more primordial monsters and start devasteting other cosmosies like cold hungry intelligent black holes. (I think I have seen stats here for something like that, lol). Or some other kinda ending. Anyhow I think many here are making asumptions that interesting game is about challenge and those fearful of consequences of power would like to take away your items of power and re-bind you before you even get to do away with some sorry priesthood. I don't think your current dm is up to task. And neither are D6D rules, sure you can use them, but actually "use" them is slow and uninsparing as far as combats go. When our games went beyond mortal D&D adventures we kept character sheets but actual combats used the idea of our abilities rather than abudance of details, and all combat was basicly single success dice method, opposed rolls. Well, when there was actual challenge involted. I think biggest problem with dm is, he is trying to use the rules too much, yet not able to. And he doesn't truly feel he owns the game. He doesn't feel ownership to the story. Thus he is trying to rewrite it, yet he doesn't have actual better idea. So, he is doing passive-aggressive dm:ing "I have this secret, and that is why your powers don't work". It does sound like an excuse, like a placeholder for some idea, that he hasn't have yet. I can't know for sure since I don't know you but I feel like he does not like dm:ing it or if you are really lucky he is just missing point you agreed to and is trying to change the premise. Talking with him is must anyhow. I like reading about other people playing that kinda games. I like lowbie games too, but I'd played lot of really epic games. Power can be fun. It requires right kind of mind set from dm and players though. I like games like that for stories. Some like to play it as D&D encounters, those play-styles don't mix well. I think your dm might be great for other kinda games, but not for this one, Maybe his imagination works better for different stuff. More regular adventuring. Cosmic change games might not be his cup of tea. Or maybe it's just that you are trying to tell the story more than he is. That kinda playstyle works for some people but not for all. I personally prefer dm still be the main story teller, no matter how wild games go. Maybe he feels there are too many expectations regarding consequences coming from you. It's irritating if players keep correcting you about story elements. It really really is. So talk with him. Tell what you want from game, find out if you still are wanting the same thing. And find out if he wants to quit this. And if he still seems to like idea of game offer to dm it instead, or that another player. And if it's more about the story simplify the uber-epic rules. That games requires more wild imagination and less rules-mastery. D&D epic and divane books were never that good. I think they were missing the point of epic. YMMV of course. I hope you find some way to continue that game, that is fun for everyone. Talk about it and try to bring fun back. Don't complain and argue, that never changes things for better, I have many bitter experiences about that one. Good luck. And please tell how it went. And if you do continue the game, I would love to hear what happens in it. That of course is up to you. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How should I respond to my DM?
Top