Why does D&D struggle with lore? This is a question that has seen me type 5000+/- words in drafts over the back half of 2021 after Jeremy Crawford’s bombshell at D&D Live 2021. After I was provided a copy of Lost Omens: The Mwangi Expanse by Paizo for review purposes, the quandary deepened. How...pocgamer.com
I agree with Barber’s assessment 100%. If anyone asks me why I’m dissatisfied with 5e lore I’m just gonna link this article.
Hopefully as the next edition gets closer Wizards will want to hire on world builders worth a damn. Paizo is full of talented writers who would love a pay raise, Wizards should give them some competitive offers.
Reading the above article I kind of get the issues described. But I'm not really following the big picture of what you need to do with lore per se.
So say FR never existed and no campaign existing, and you were tasked with organizing and creating a strategy for a setting that goes with your new "D&D rules" so people can use a prexisting world.
What are your do's and don'ts ? FR had to be recalibrated with each new edition, obviously thats a big problem. Timelines - should the time stay the same? Should each adventure change setting or not? What is important to build for your lore that makes the setting feel less generic (which people seem to complain about FR).