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General Tabletop Discussion
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How should Modify Spell be made less overpowered?
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<blockquote data-quote="Kobold Avenger" data-source="post: 9008979" data-attributes="member: 779"><p>Some enhancements are definitely like Targets and Concentration better than others, while other like Components or Damage Type are useful but aren't so much better. Modify Spell seems in some ways to be a return to 3e's metamagic feats for Wizards. So with that in mind I think some of them might be worth +1 spell slot level while others aren't. Also when in combination with each other, many of the modifications can make a changed spell quite powerful, so I'm proposing that stacking more than 1 modifier should add +1 spell slot level as well. </p><p></p><p>Though I guess some slots are maybe a +0.5 levels, and the mods should be rounded down in terms of what they add.</p><p></p><p>So a Fireball that does Acid damage probably should still be a 3rd level spell, but one an Acidball with long range and only targets enemies might be a 4th or 5th level spell.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9008979, member: 779"] Some enhancements are definitely like Targets and Concentration better than others, while other like Components or Damage Type are useful but aren't so much better. Modify Spell seems in some ways to be a return to 3e's metamagic feats for Wizards. So with that in mind I think some of them might be worth +1 spell slot level while others aren't. Also when in combination with each other, many of the modifications can make a changed spell quite powerful, so I'm proposing that stacking more than 1 modifier should add +1 spell slot level as well. Though I guess some slots are maybe a +0.5 levels, and the mods should be rounded down in terms of what they add. So a Fireball that does Acid damage probably should still be a 3rd level spell, but one an Acidball with long range and only targets enemies might be a 4th or 5th level spell. [/QUOTE]
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How should Modify Spell be made less overpowered?
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