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How should multiclassing be handled in 5E?
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<blockquote data-quote="Ferghis" data-source="post: 6102035" data-attributes="member: 40483"><p>I'd like the bulk of character benefits to be packaged into choices that resemble 4e's feats, and then only grant a small essential handful of benefits by class (keeping classes few). Then, bundle a bunch of feats to make someone, say, a paladin, or a druid, or an illusionist. Nobody can change their class, but you can take any feat you like, as long as you meet the prerequisites. This eliminates all problems related to multiclassing, and goes a great distance to balance classes. It also allows an easy selection of feat bundles for players that want a simpler game, and an easy way for players who like to tinker to build their own "class."</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6102035, member: 40483"] I'd like the bulk of character benefits to be packaged into choices that resemble 4e's feats, and then only grant a small essential handful of benefits by class (keeping classes few). Then, bundle a bunch of feats to make someone, say, a paladin, or a druid, or an illusionist. Nobody can change their class, but you can take any feat you like, as long as you meet the prerequisites. This eliminates all problems related to multiclassing, and goes a great distance to balance classes. It also allows an easy selection of feat bundles for players that want a simpler game, and an easy way for players who like to tinker to build their own "class." [/QUOTE]
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How should multiclassing be handled in 5E?
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