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How should multiclassing be handled in 5E?
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<blockquote data-quote="Sadrik" data-source="post: 6102173" data-attributes="member: 14506"><p>Not sure if this was in reference to my post but I will respond as such. I think the 1e/2e method of multi classing and splitting xp can be annoying. However I never encountered a problem with it in my years of playing 1e and 2e. That said it could be streamlined and modernized. Splitting xp has to be done in a simple way, like in 1/2 or in 1/3. Another possiblity is to simple create an already accounted for xp chart for double and triple classed characters. </p><p></p><p>Xp should also be player based not character based. The player gets X xp for being glued to the chair and doing stuff. Xp should not be there as a resource to lose, level drain and magic item creation. </p><p></p><p>So I can sympathize with the idea of not using xp and hating it, I also see no way around it. Dnd is stuck with it and really it is hopefully a good implementation of xp rules where everyone can enjoy them again. </p><p></p><p></p><p>So when I said I wanted those styles of multi classing available I did not mean literally verbatim with all of the wacky level limits and everything else that was weird about the multi classing in 1e/2e. I would like to have a character start out as a fighter/magic-user it was one of the two big let downs of 3e multi classing that I saw as needed in the game. They played lip service to this issue in the 3.0 dmg by getting 2 1/2 levels at level 1. They did not carry those rules into 3.5. The other let down was the way characters did not scale right a 10/10 fighter/wizard was not a good enough level 20 character. </p><p></p><p>I also just read your post and I think we are not that far apart on what we think multi-classing should be like. I would also like to see a level 10 character be the same as a 3/2/5 character. The two 3e let downs I mentioned above have to be accounted for though. And remarkably we are near identical on our opinion of prestige classes.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6102173, member: 14506"] Not sure if this was in reference to my post but I will respond as such. I think the 1e/2e method of multi classing and splitting xp can be annoying. However I never encountered a problem with it in my years of playing 1e and 2e. That said it could be streamlined and modernized. Splitting xp has to be done in a simple way, like in 1/2 or in 1/3. Another possiblity is to simple create an already accounted for xp chart for double and triple classed characters. Xp should also be player based not character based. The player gets X xp for being glued to the chair and doing stuff. Xp should not be there as a resource to lose, level drain and magic item creation. So I can sympathize with the idea of not using xp and hating it, I also see no way around it. Dnd is stuck with it and really it is hopefully a good implementation of xp rules where everyone can enjoy them again. So when I said I wanted those styles of multi classing available I did not mean literally verbatim with all of the wacky level limits and everything else that was weird about the multi classing in 1e/2e. I would like to have a character start out as a fighter/magic-user it was one of the two big let downs of 3e multi classing that I saw as needed in the game. They played lip service to this issue in the 3.0 dmg by getting 2 1/2 levels at level 1. They did not carry those rules into 3.5. The other let down was the way characters did not scale right a 10/10 fighter/wizard was not a good enough level 20 character. I also just read your post and I think we are not that far apart on what we think multi-classing should be like. I would also like to see a level 10 character be the same as a 3/2/5 character. The two 3e let downs I mentioned above have to be accounted for though. And remarkably we are near identical on our opinion of prestige classes. [/QUOTE]
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