Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be handled in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RHGreen" data-source="post: 6102205"><p>All classes should be split into 2 parts by default. They should be designed that way from the very beginning. I would make one half a Primary Part and the other half a Secondary Part. </p><p></p><p>Primary has the greatest effect on the character and the secondary has a lesser effect. This way you can put really class important abilities in both, super powerful class abilities in the primary, and more specialized abilities in the secondary. </p><p></p><p>1. E.g. Taking Primary in Fighter gives you all the general wide arching abilities for that class, and then taking secondary in Fighter specializes that character in, for example, archery.</p><p>2. E.g. Taking Primary in Wizard gives you all the general wide arching abilities for that class, and then taking secondary in Fighter gives a few focused abilities from that class. For example - Archery = Spell Archer.</p><p></p><p>As you can see taking a secondary the same as your Primary is like specializing because a secondary is more limited and focused. Taking a secondary in a class different to your Primary is like, due to the more limited focused nature, is like dabbling in a second class.</p><p></p><p>As you go up in level you may get additional Secondary abilities from classes. You can't get a Primary. A Primary is the foundation of your character and means the design can stop exploitation. You can further invest in your Primary class, get more rounded in your secondary class, or branch out and become more jack of all trades in a further different class.</p><p></p><p>While we are on this subject, one thing I don't like about D&D next, and it is something I didn't like about 4th, is I hate this - "You get this thing at 3rd level, you get this thing at 5th level." I suppose it is in 3rd as well to an extent. I want to be able to choose what I get at what level. This can work if the abilities are scalable.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 6102205"] All classes should be split into 2 parts by default. They should be designed that way from the very beginning. I would make one half a Primary Part and the other half a Secondary Part. Primary has the greatest effect on the character and the secondary has a lesser effect. This way you can put really class important abilities in both, super powerful class abilities in the primary, and more specialized abilities in the secondary. 1. E.g. Taking Primary in Fighter gives you all the general wide arching abilities for that class, and then taking secondary in Fighter specializes that character in, for example, archery. 2. E.g. Taking Primary in Wizard gives you all the general wide arching abilities for that class, and then taking secondary in Fighter gives a few focused abilities from that class. For example - Archery = Spell Archer. As you can see taking a secondary the same as your Primary is like specializing because a secondary is more limited and focused. Taking a secondary in a class different to your Primary is like, due to the more limited focused nature, is like dabbling in a second class. As you go up in level you may get additional Secondary abilities from classes. You can't get a Primary. A Primary is the foundation of your character and means the design can stop exploitation. You can further invest in your Primary class, get more rounded in your secondary class, or branch out and become more jack of all trades in a further different class. While we are on this subject, one thing I don't like about D&D next, and it is something I didn't like about 4th, is I hate this - "You get this thing at 3rd level, you get this thing at 5th level." I suppose it is in 3rd as well to an extent. I want to be able to choose what I get at what level. This can work if the abilities are scalable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be handled in 5E?
Top