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General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be handled in 5E?
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<blockquote data-quote="airwalkrr" data-source="post: 6102766" data-attributes="member: 12460"><p>Multiclassing has always been extraordinarily popular with a large number of people. Even in 1e/2e people loved multiclassing and often house-ruled in ways to make it easier. And it makes a certain amount of sense to allow some ability to pick up at least a handful of skills from other trades. I myself am a scientist, but I also know a little bit about auto mechanics, quite a lot about history and civics, and am proficient in several languages. I could probably focus my efforts on science and be a much better researcher, but I like being a well-rounded individual. I imagine fantasy adventurers would be much the same. Many of them would want to at least learn a little magic, perhaps a few roguish tricks, or better skill with weapons. It makes sense that dabbling would be possible in some form or fashion. I like class-based systems, but they need to allow a greater degree of customization than vanilla 4e multiclass feats. I think the 3e/PF approach as well as 4e hybrid classes is going overboard though. Some sort of medium is there.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6102766, member: 12460"] Multiclassing has always been extraordinarily popular with a large number of people. Even in 1e/2e people loved multiclassing and often house-ruled in ways to make it easier. And it makes a certain amount of sense to allow some ability to pick up at least a handful of skills from other trades. I myself am a scientist, but I also know a little bit about auto mechanics, quite a lot about history and civics, and am proficient in several languages. I could probably focus my efforts on science and be a much better researcher, but I like being a well-rounded individual. I imagine fantasy adventurers would be much the same. Many of them would want to at least learn a little magic, perhaps a few roguish tricks, or better skill with weapons. It makes sense that dabbling would be possible in some form or fashion. I like class-based systems, but they need to allow a greater degree of customization than vanilla 4e multiclass feats. I think the 3e/PF approach as well as 4e hybrid classes is going overboard though. Some sort of medium is there. [/QUOTE]
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How should multiclassing be handled in 5E?
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