Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be handled in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 6103807" data-attributes="member: 27385"><p>I always liked milticlassing. Most of the time I liked having some other abilities to supplement my main class. It could be a bit of magic to back up thieving or some healing to back up the fighting, didn't matter. Early editions I accepted the level of power for a character that was level 5/5 was not equal to a single class level 10, maybe equaled a level 7 or 8 power level. That is the trade off.</p><p></p><p>I liked 3e where each class was more ballanced and each race and class could multiclass around rather at free random. It was broke down at the lower levels and taking only 2-3 levels of some classes happened a lot. It did allow me to make any type of class idea I had come to life.</p><p></p><p>Somewhere along the 3e into 4e line more classes kept coming out with each new book. Now I do not really need to take a few levels of one class and add to the few levels of another to get what I'm looking for. I can just make a new class of levels 1-30 and be done. If I want a thief/ wizard I can, but not to get confussed with my wizard/ thief whom has several other abilities and is more a wizard than thief. I just name them different. I can do away with paragon paths and prestige classes this way as well.</p><p></p><p>I still like the idea of milticlassing, but see the need for it being less than from the time when we only had like 6 classes. </p><p></p><p>The other idea which would take more up front work is to take each class and split it into a major/ minor part. Your class you take at first level, the class you spent years of your childhood honing to become, would be your major class. you get all the cool powers for the class. You get the spells and the familiar, you get all the armor and weapons, etc. Your minor class is what you decide you want to start learing because the cleric died and you think your party needs more healing, or you want to add some wizard abilities to your thief. When you MC you only get the minor parts. I do not know how to slice it to make it still cool to add another class, but a bit of a penalty for doing so. This may be ballance out by keeping some of the power the same, like having character level and not class level for some things.</p></blockquote><p></p>
[QUOTE="aco175, post: 6103807, member: 27385"] I always liked milticlassing. Most of the time I liked having some other abilities to supplement my main class. It could be a bit of magic to back up thieving or some healing to back up the fighting, didn't matter. Early editions I accepted the level of power for a character that was level 5/5 was not equal to a single class level 10, maybe equaled a level 7 or 8 power level. That is the trade off. I liked 3e where each class was more ballanced and each race and class could multiclass around rather at free random. It was broke down at the lower levels and taking only 2-3 levels of some classes happened a lot. It did allow me to make any type of class idea I had come to life. Somewhere along the 3e into 4e line more classes kept coming out with each new book. Now I do not really need to take a few levels of one class and add to the few levels of another to get what I'm looking for. I can just make a new class of levels 1-30 and be done. If I want a thief/ wizard I can, but not to get confussed with my wizard/ thief whom has several other abilities and is more a wizard than thief. I just name them different. I can do away with paragon paths and prestige classes this way as well. I still like the idea of milticlassing, but see the need for it being less than from the time when we only had like 6 classes. The other idea which would take more up front work is to take each class and split it into a major/ minor part. Your class you take at first level, the class you spent years of your childhood honing to become, would be your major class. you get all the cool powers for the class. You get the spells and the familiar, you get all the armor and weapons, etc. Your minor class is what you decide you want to start learing because the cleric died and you think your party needs more healing, or you want to add some wizard abilities to your thief. When you MC you only get the minor parts. I do not know how to slice it to make it still cool to add another class, but a bit of a penalty for doing so. This may be ballance out by keeping some of the power the same, like having character level and not class level for some things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be handled in 5E?
Top