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How should multiclassing be implemented for ODnD?
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<blockquote data-quote="roger semerad" data-source="post: 8758318" data-attributes="member: 6998612"><p>It would definitely not be an <strong>easy</strong> task, but the concept of a half-class is pretty straight forward. Like I said it would just need a decent amount of playtesting to get it right. You'd have to go through each class abilities one by one and figure out if they need to be delayed, limited, nerfed, removed, or maybe even given out at the same level. Action Surge for the Fighter would be one ability I personally think is too powerful for a half-class. So I'd remove it from the half-class entry, or maybe delay it until 20th level to act as a capstone for it. Meanwhile I'd probably keep the first extra attack at 5th level and delay the third and fourth a couple of levels. For a full spellcaster I'd start playtesting it with about 3/4 of a full caster for spell slot devolopement, but halve spell slots per day( round down with the minimum of one ). Your caster level will be your character level. A 20th level fighter/wizard would have the following spell slots - 2 cantrips, 2 lv.1, 1 lv.2-8. While a 20th cleric/wizard would have - 5 cantrips, 4 lv.1, 3 lv.2-4, 2 lv. 5, 1 lv. 6-8. Half-classes also don't get any subclass features, those would be reserved for full classes.</p><p></p><p>These ideas are just where to <strong>start</strong> the playtesting with, some class abilities might need a heavier or lighter hand. No way to really know without playtesting.</p><p></p><p></p><p></p><p>One big problem with the experience point based ideas is that a growing number of tables no longer use them. That makes them a bit of a non starter I think.</p><p></p><p>About the feats, I don't think they'd work in 5th. I did say so in my first post. My way of using the feat concept was to have the multi-class replace the subclass choice for a character. Basically use the half-class concept but cut them down even further to be roughly equal to a subclass in power. Then when a Fighter gets to level 3 he could chose champion, eldritch knight, or multi-class as a wizard. In this specific example the Fighter/sub-class Wizard would be very similar to the Eldritch Knight, but still different. The Eldritch Knight focuses on combining spells and attacks in a single action, while the Fighter/sub-class Wizard has better spell selection. The sub-class Wizard would also be generic and could be chosen by any class that doesn't already have a similar sub-class. This accomplishes the same basic idea of the feat based multi in 4th. A way to multi-class without giving up any of your main class abilities.</p><p></p><p>To be clear, both of these ideas aren't something I'd expect in the One D&D main books. One D&D has made it clear that there would be no massive changes coming. These are the kind of options I'd like to see worked on a couple of years into the One launch.</p></blockquote><p></p>
[QUOTE="roger semerad, post: 8758318, member: 6998612"] It would definitely not be an [B]easy[/B] task, but the concept of a half-class is pretty straight forward. Like I said it would just need a decent amount of playtesting to get it right. You'd have to go through each class abilities one by one and figure out if they need to be delayed, limited, nerfed, removed, or maybe even given out at the same level. Action Surge for the Fighter would be one ability I personally think is too powerful for a half-class. So I'd remove it from the half-class entry, or maybe delay it until 20th level to act as a capstone for it. Meanwhile I'd probably keep the first extra attack at 5th level and delay the third and fourth a couple of levels. For a full spellcaster I'd start playtesting it with about 3/4 of a full caster for spell slot devolopement, but halve spell slots per day( round down with the minimum of one ). Your caster level will be your character level. A 20th level fighter/wizard would have the following spell slots - 2 cantrips, 2 lv.1, 1 lv.2-8. While a 20th cleric/wizard would have - 5 cantrips, 4 lv.1, 3 lv.2-4, 2 lv. 5, 1 lv. 6-8. Half-classes also don't get any subclass features, those would be reserved for full classes. These ideas are just where to [B]start[/B] the playtesting with, some class abilities might need a heavier or lighter hand. No way to really know without playtesting. One big problem with the experience point based ideas is that a growing number of tables no longer use them. That makes them a bit of a non starter I think. About the feats, I don't think they'd work in 5th. I did say so in my first post. My way of using the feat concept was to have the multi-class replace the subclass choice for a character. Basically use the half-class concept but cut them down even further to be roughly equal to a subclass in power. Then when a Fighter gets to level 3 he could chose champion, eldritch knight, or multi-class as a wizard. In this specific example the Fighter/sub-class Wizard would be very similar to the Eldritch Knight, but still different. The Eldritch Knight focuses on combining spells and attacks in a single action, while the Fighter/sub-class Wizard has better spell selection. The sub-class Wizard would also be generic and could be chosen by any class that doesn't already have a similar sub-class. This accomplishes the same basic idea of the feat based multi in 4th. A way to multi-class without giving up any of your main class abilities. To be clear, both of these ideas aren't something I'd expect in the One D&D main books. One D&D has made it clear that there would be no massive changes coming. These are the kind of options I'd like to see worked on a couple of years into the One launch. [/QUOTE]
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