Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be implemented for ODnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="roger semerad" data-source="post: 8759070" data-attributes="member: 6998612"><p>This comes down to the inherent strengths and weaknesses of class based systems vs. a classless one. A classless system has unmatched ability to express the most character concepts, while the class based one makes it easier for new players by constraining choice down to the bare essentials and is easier to balance very flavorful and unique abilities for each class because there's a limited amount of ways for them to be combined. If you character concept matches the class based options well it's a great way to make a character. If your idea isn't really supported that's where multi-classing comes in. It slightly pushes the class based system more towards the classless side, without completely crossing over. For example the Eldritch Knight gives magical ability, but it's very focused on damage spells and combining them with melee strikes. That's very emblematic of class system, give you a very flavorful class that can only be a narrow set of ideas. If say you wanted to play a mercenary that has spent a lot of time in the Feywild and was a master of combining enchantment, illusion and swordplay, confusing and debuffing your enemies before dispatching them with your blade. Then the Eldritch Knight just doesn't support that idea. That's where multiclassing comes in. The multiclass Fighter/Wizard allows something like this, at the cost of having no specifically flavored abilities tied to it. It's more generic and combines the abilities less well than a fully fleshed out class or subclass would, but it at least is able to support the concept. You could try to make classes and subclasses for every possible concept, but then you end up with 3.5's bloat of literally hundreds of classes and prestige classes.</p></blockquote><p></p>
[QUOTE="roger semerad, post: 8759070, member: 6998612"] This comes down to the inherent strengths and weaknesses of class based systems vs. a classless one. A classless system has unmatched ability to express the most character concepts, while the class based one makes it easier for new players by constraining choice down to the bare essentials and is easier to balance very flavorful and unique abilities for each class because there's a limited amount of ways for them to be combined. If you character concept matches the class based options well it's a great way to make a character. If your idea isn't really supported that's where multi-classing comes in. It slightly pushes the class based system more towards the classless side, without completely crossing over. For example the Eldritch Knight gives magical ability, but it's very focused on damage spells and combining them with melee strikes. That's very emblematic of class system, give you a very flavorful class that can only be a narrow set of ideas. If say you wanted to play a mercenary that has spent a lot of time in the Feywild and was a master of combining enchantment, illusion and swordplay, confusing and debuffing your enemies before dispatching them with your blade. Then the Eldritch Knight just doesn't support that idea. That's where multiclassing comes in. The multiclass Fighter/Wizard allows something like this, at the cost of having no specifically flavored abilities tied to it. It's more generic and combines the abilities less well than a fully fleshed out class or subclass would, but it at least is able to support the concept. You could try to make classes and subclasses for every possible concept, but then you end up with 3.5's bloat of literally hundreds of classes and prestige classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be implemented for ODnD?
Top