Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be implemented for ODnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 8759355" data-attributes="member: 6988941"><p>I like 5e multiclassing. It steers people more towards dips than deep splits, but I think what people are going for with deep splits is better accomplished with subclasses or, dare I say it, even a new class or two. I really liked there just being the base 12 classes, but since we're already in the regime of the base 12 classes and that other guy we could probably stand to let in a couple more.</p><p></p><p>I do think there should be some multiclassing tweaks, like a set minimum multiclassed ASI progression (if by level 6 you don't have one you get one and miss your next one), and some sort of comparable method to make sure martials get an extra attack in a reasonable time frame. I'm not opposed to having to put off key features when multiclassing, but the current system makes precise timing of when you dip into other classes too important because of the general power-jump at level 5 which is built into class mechanics, and overly-penalizes going straight for a level of each of your classes so that you can round out the concept early.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8759355, member: 6988941"] I like 5e multiclassing. It steers people more towards dips than deep splits, but I think what people are going for with deep splits is better accomplished with subclasses or, dare I say it, even a new class or two. I really liked there just being the base 12 classes, but since we're already in the regime of the base 12 classes and that other guy we could probably stand to let in a couple more. I do think there should be some multiclassing tweaks, like a set minimum multiclassed ASI progression (if by level 6 you don't have one you get one and miss your next one), and some sort of comparable method to make sure martials get an extra attack in a reasonable time frame. I'm not opposed to having to put off key features when multiclassing, but the current system makes precise timing of when you dip into other classes too important because of the general power-jump at level 5 which is built into class mechanics, and overly-penalizes going straight for a level of each of your classes so that you can round out the concept early. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should multiclassing be implemented for ODnD?
Top