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General Tabletop Discussion
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How should multiclassing be implemented for ODnD?
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<blockquote data-quote="tetrasodium" data-source="post: 8759800" data-attributes="member: 93670"><p>The trouble is that 5e took a feature that many many players very much do not consider to be an "<em>optional</em>" part of d&d character building & then put only one single set of multiclassing rules that contain basically no limits or restrictions that a gm might be asked to rule on in a player facing book. You wind up where the GM needs to overcome "wtf why are you nerfing us" in order to make any decision & just saying no has problems of its own</p><p></p><p>Placing a couple forms of MC rules in the DMG & simply noting that <em>"the DMG contains rules that the GM can decide on which if any multiclassing rules that fit their game or your character"</em> or similar would have added room for the GM to actually rule on them & have input on what's right for their table or bob's character</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8759800, member: 93670"] The trouble is that 5e took a feature that many many players very much do not consider to be an "[I]optional[/I]" part of d&d character building & then put only one single set of multiclassing rules that contain basically no limits or restrictions that a gm might be asked to rule on in a player facing book. You wind up where the GM needs to overcome "wtf why are you nerfing us" in order to make any decision & just saying no has problems of its own Placing a couple forms of MC rules in the DMG & simply noting that [I]"the DMG contains rules that the GM can decide on which if any multiclassing rules that fit their game or your character"[/I] or similar would have added room for the GM to actually rule on them & have input on what's right for their table or bob's character [/QUOTE]
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How should multiclassing be implemented for ODnD?
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