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How should psionics be handled in 5e?
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<blockquote data-quote="Fralex" data-source="post: 6636552" data-attributes="member: 6785902"><p>I've tested out the idea of making the psion a <a href="http://www.enworld.org/forum/5earchetypes/showentry.php?e=74" target="_blank">sorcerer subclass</a> and it's worked surprisingly well. But I also think it would be cool to have psionic magic work completely differently from spellcasting. My current ideas are something like this:</p><p></p><p>-Spellcasters expend resources to use their powers, psions treat their powers like extensions of themselves and don't generally cost them anything</p><p>-Spellcasters learn a hodgepodge of different powers to use, psions learn one or two good techniques that can be used in a variety of ways</p><p></p><p>Essentially, I want psionics to feel like using magic the same way a fighter uses a weapon. You don't really run out of energy unless you exert yourself to do something spectacular, and you always do stuff using the same basic tool you've been training with. For instance, a nomad's techniques would all be focused around short-range at-will teleportation powers (yes, there is a way to balance this), whereas a shaper's techniques would be focused around conjuring tools and obstacles out of ectoplasm according to a few general rules. I'm also thinking psionic power is limited mostly by the size of your aura, the area around you that your mind can manipulate. As you level up, your aura grows.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6636552, member: 6785902"] I've tested out the idea of making the psion a [URL="http://www.enworld.org/forum/5earchetypes/showentry.php?e=74"]sorcerer subclass[/URL] and it's worked surprisingly well. But I also think it would be cool to have psionic magic work completely differently from spellcasting. My current ideas are something like this: -Spellcasters expend resources to use their powers, psions treat their powers like extensions of themselves and don't generally cost them anything -Spellcasters learn a hodgepodge of different powers to use, psions learn one or two good techniques that can be used in a variety of ways Essentially, I want psionics to feel like using magic the same way a fighter uses a weapon. You don't really run out of energy unless you exert yourself to do something spectacular, and you always do stuff using the same basic tool you've been training with. For instance, a nomad's techniques would all be focused around short-range at-will teleportation powers (yes, there is a way to balance this), whereas a shaper's techniques would be focused around conjuring tools and obstacles out of ectoplasm according to a few general rules. I'm also thinking psionic power is limited mostly by the size of your aura, the area around you that your mind can manipulate. As you level up, your aura grows. [/QUOTE]
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