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How should psionics be handled in 5e?
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<blockquote data-quote="Nifft" data-source="post: 6637603" data-attributes="member: 6562"><p>From a functional standpoint, what I want to see is:</p><p></p><p>- Attack Modes & Defense Modes matter; they are unlike spells or other powers. They are at-will, perhaps constant, and have their own rock-paper-scissors thing.</p><p></p><p>- Integration with core classes. I want a Psionic Monk, with about as much power & flavor as the Elemental Monk. I want a Psionic Sorcerer ("Wilder") who augments arcane magic with mental prowess, burning his own body to power his Wild Surges. I want a Mind Thief (Roguish Archetype) which gets a few Psionic tricks, and a Psychic Warrior (Martial Archetype). It'd be neat if Pyrokinetic were an optional Archetype, too.</p><p></p><p>- Rangers and Paladins? I dunno. An Illithid Slayer variant for the Ranger might be cool -- and that's the anti-Far Realms flavor which Mearls seems to like. A Psionic Paladin might steal some toys from the 3.5e Divine Mind, or from the 4e Warlord, or both.</p><p></p><p>- Not sure if Warlock is a good candidate based on the flavor... but the Blade Pact sounds suspiciously like it could be a Soulknife reskin, so I dunno.</p><p></p><p>- New Core Class or Classes: Psion itself, at least, ought to be a class, with six Disciplines.</p><p></p><p>- Feats to represent "wild talents" in non-Psionic characters. If your campaign is going for that random 1e feel, they can give us a table to roll for gaining Psionic powers every level, and you get a free Psionic feat if you roll well.</p><p></p><p>- - -</p><p></p><p>Specific implementation ideas:</p><p></p><p>- Attack Modes are like the Psionic version of Cantrips (except not actually Cantrips). They are useful against non-Psions -- they either inflict damage, or impose Disadvantage on something for a turn, or both. Using an Attack Mode is probably a standard action; perhaps you can expend a spell slot (or some power points) to inflict a secondary effect, or to change a single-target power into an area effect.</p><p></p><p>- Defense Modes are constant. You can have one of them at a time. They're either self-protection or area-protection; the self-protection ones have no downside, while the area ones protect your allies more than you -- and each of them makes you more vulnerable to one single-target Attack Mode. Switching your Defense Mode might be a bonus action. Or, maybe each Defense Mode can switch between single-target and area-protection. That would have nice symmetry.</p><p></p><p>- If we go with the area-personal switch Defense Modes, then each Defense Mode should be ineffective vs. one Attack Mode, and if you are using the area version, then you get Disadvantage on the save vs. that Attack Mode.</p><p></p><p>- Not sure if we need Focus as a separate mechanism. Lots of 5e classes seem to have at-will tricks.</p></blockquote><p></p>
[QUOTE="Nifft, post: 6637603, member: 6562"] From a functional standpoint, what I want to see is: - Attack Modes & Defense Modes matter; they are unlike spells or other powers. They are at-will, perhaps constant, and have their own rock-paper-scissors thing. - Integration with core classes. I want a Psionic Monk, with about as much power & flavor as the Elemental Monk. I want a Psionic Sorcerer ("Wilder") who augments arcane magic with mental prowess, burning his own body to power his Wild Surges. I want a Mind Thief (Roguish Archetype) which gets a few Psionic tricks, and a Psychic Warrior (Martial Archetype). It'd be neat if Pyrokinetic were an optional Archetype, too. - Rangers and Paladins? I dunno. An Illithid Slayer variant for the Ranger might be cool -- and that's the anti-Far Realms flavor which Mearls seems to like. A Psionic Paladin might steal some toys from the 3.5e Divine Mind, or from the 4e Warlord, or both. - Not sure if Warlock is a good candidate based on the flavor... but the Blade Pact sounds suspiciously like it could be a Soulknife reskin, so I dunno. - New Core Class or Classes: Psion itself, at least, ought to be a class, with six Disciplines. - Feats to represent "wild talents" in non-Psionic characters. If your campaign is going for that random 1e feel, they can give us a table to roll for gaining Psionic powers every level, and you get a free Psionic feat if you roll well. - - - Specific implementation ideas: - Attack Modes are like the Psionic version of Cantrips (except not actually Cantrips). They are useful against non-Psions -- they either inflict damage, or impose Disadvantage on something for a turn, or both. Using an Attack Mode is probably a standard action; perhaps you can expend a spell slot (or some power points) to inflict a secondary effect, or to change a single-target power into an area effect. - Defense Modes are constant. You can have one of them at a time. They're either self-protection or area-protection; the self-protection ones have no downside, while the area ones protect your allies more than you -- and each of them makes you more vulnerable to one single-target Attack Mode. Switching your Defense Mode might be a bonus action. Or, maybe each Defense Mode can switch between single-target and area-protection. That would have nice symmetry. - If we go with the area-personal switch Defense Modes, then each Defense Mode should be ineffective vs. one Attack Mode, and if you are using the area version, then you get Disadvantage on the save vs. that Attack Mode. - Not sure if we need Focus as a separate mechanism. Lots of 5e classes seem to have at-will tricks. [/QUOTE]
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